Decorative garden tree

$4.00
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Decorative garden tree

Decorative garden tree

$4.00

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Name: pine_tree_set_02 Version: 2016 Units: Centimeters Dimension: 615.96 x 266.89 x 578.4 Polys: 1 232 357 ( 377 + 219 + 635 ) XForm: Yes Model Parts: 3 Render: vray Formats: 3Ds Max 2016, OBJ textures: 2k In this tutorial, you can learn to make a decorative tree yourself https://youtu.be/awXo0YTBhf4

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SettingsDecorative garden tree removeFir Tree removePlants collection 683 removeWood System removeStreet bench removeRiver Mountains Scene remove
NameDecorative garden tree removeFir Tree removePlants collection 683 removeWood System removeStreet bench removeRiver Mountains Scene remove
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SKU4699354120631373962699372933502903772277
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ContentName: pine_tree_set_02 Version: 2016 Units: Centimeters Dimension: 615.96 x 266.89 x 578.4 Polys: 1 232 357 ( 377 + 219 + 635 ) XForm: Yes Model Parts: 3 Render: vray Formats: 3Ds Max 2016, OBJ textures: 2k In this tutorial, you can learn to make a decorative tree yourself https://youtu.be/awXo0YTBhf4Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/OpacityHigh quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedBenches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DSRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.
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