Decorative Vase 430 001

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Decorative Vase  430 001

Decorative Vase 430 001

$10.00

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Decorative Vase_ 430_001 ( And it continues ) Polygons :103.603 Vertices : 105.138 PLATFORMS: 3ds Max + Corona (.max) 3ds Max + VRay (.max) OBJ/FBX export formats 3DS MAX VERSION: 2016

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SettingsDecorative Vase 430 001 removeBlubberfish glass ball removePot Plant Collection removeRyegrass Meadow Patch removeGrass Forest V 1 removeCave constructor remove
NameDecorative Vase 430 001 removeBlubberfish glass ball removePot Plant Collection removeRyegrass Meadow Patch removeGrass Forest V 1 removeCave constructor remove
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ContentDecorative Vase_ 430_001 ( And it continues ) Polygons :103.603 Vertices : 105.138 PLATFORMS: 3ds Max + Corona (.max) 3ds Max + VRay (.max) OBJ/FBX export formats 3DS MAX VERSION: 2016Blue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy!Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJHi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapHere you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris
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