dog dalmatain spotty dog

$28.00
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dog dalmatain spotty dog

dog dalmatain spotty dog

$28.00

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Notice: The scene includes one dog model which used 2 textures: diffuse & normal map. The texture size are:2048*2048,PNG format. Rigged & animated. The animation is 2200 frames long ,it includes: bark,idle,jump,look,shit,pee,sit,walk… Five file formats: 3ds Max 2014Blender 2.93C4D R19Maya 2014FBX.

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Settingsdog dalmatain spotty dog removeScottish Highland with grass and moss removeTower Italian removeBeach Sand model for 3D printing removeBougainvillea collection 03 removeGrass Forest V 1 remove
Namedog dalmatain spotty dog removeScottish Highland with grass and moss removeTower Italian removeBeach Sand model for 3D printing removeBougainvillea collection 03 removeGrass Forest V 1 remove
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SKU18911001893583307033538305542618019991304
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ContentNotice: The scene includes one dog model which used 2 textures: diffuse & normal map. The texture size are:2048*2048,PNG format. Rigged & animated. The animation is 2200 frames long ,it includes: bark,idle,jump,look,shit,pee,sit,walk... Five file formats: 3ds Max 2014Blender 2.93C4D R19Maya 2014FBX.Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )Tower Italian 3d model!This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!Name: Santolina_rosmarinifolia Version: 2014 Preview: Yes Units: Millimeters Dimension: 1738.65 x 722.19 x 306.29 Polys: 1,535,554 XForm: Yes Box Trick: Yes Model Parts: 3 Render: corona Formats: 3Ds Max 2014, FBXLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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