dog dalmatain spotty dog

$28.00
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dog dalmatain spotty dog

dog dalmatain spotty dog

$28.00

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Notice: The scene includes one dog model which used 2 textures: diffuse & normal map. The texture size are:2048*2048,PNG format. Rigged & animated. The animation is 2200 frames long ,it includes: bark,idle,jump,look,shit,pee,sit,walk… Five file formats: 3ds Max 2014Blender 2.93C4D R19Maya 2014FBX.

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Settingsdog dalmatain spotty dog removeMountain Castle Retreat Kit bash 2 removeCave constructor removeWooden pergola with hanging sofa removeMeadow Grass 02 removeGrass Forest V 1 remove
Namedog dalmatain spotty dog removeMountain Castle Retreat Kit bash 2 removeCave constructor removeWooden pergola with hanging sofa removeMeadow Grass 02 removeGrass Forest V 1 remove
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SKU1891100405043597143928507393723404991304
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ContentNotice: The scene includes one dog model which used 2 textures: diffuse & normal map. The texture size are:2048*2048,PNG format. Rigged & animated. The animation is 2200 frames long ,it includes: bark,idle,jump,look,shit,pee,sit,walk... Five file formats: 3ds Max 2014Blender 2.93C4D R19Maya 2014FBX.Mountain Castle Retreat Kit bash! 2 Tiled textures provided !Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisPergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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