dog dalmatain spotty dog

$28.00
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dog dalmatain spotty dog

dog dalmatain spotty dog

$28.00

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Notice: The scene includes one dog model which used 2 textures: diffuse & normal map. The texture size are:2048*2048,PNG format. Rigged & animated. The animation is 2200 frames long ,it includes: bark,idle,jump,look,shit,pee,sit,walk… Five file formats: 3ds Max 2014Blender 2.93C4D R19Maya 2014FBX.

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Settingsdog dalmatain spotty dog removeSagebrush branch of twigs removeCave constructor removeGrass Forest V 1 removeRyegrass Meadow Patch removePedal boat remove
Namedog dalmatain spotty dog removeSagebrush branch of twigs removeCave constructor removeGrass Forest V 1 removeRyegrass Meadow Patch removePedal boat remove
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SKU1891100238880297143999130421273543157507
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ContentNotice: The scene includes one dog model which used 2 textures: diffuse & normal map. The texture size are:2048*2048,PNG format. Rigged & animated. The animation is 2200 frames long ,it includes: bark,idle,jump,look,shit,pee,sit,walk... Five file formats: 3ds Max 2014Blender 2.93C4D R19Maya 2014FBX.Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsHere you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapHi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionTexture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: Yes
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