elaphurus deer buck stag reindeer doe

elaphurus deer buck stag reindeer doe
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Notes: 3ds max version: The model made with 3ds max 2014 and the Hair effect made with the 3ds max plugin called Hair Farm Pro v2.6.1 . The Hair Farm Pro v2.6.1 plugin files which I already put into the zip file.It can be uesd for 3ds max 2013-2017. As long as you copy and put the plugin files into your 3ds max folder,the hair effect can be worked. Three textures include: body texture、eye texture and normal texture. Eye texture size is:1024*1024.The rest textures size are:4096*4096. Blender version: The blender version used curves and hair geometry node to creat hair in 3.6.0 version(no plugin needed). Textures:2 different colors textures and 1 normal texture,all textures size are:4096*4096. 2- 6 animation files: eat001: 217 frames idle001: 120 frames idle002: 56 frames wake up001: 85 frames run001(loop): 17 frames walk001(loop): 48 frames 3- Three formats: (1) 3ds max 2014 (2) Blender 3.6.0 (3) FBX(no hair effect)
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| Settings | elaphurus deer buck stag reindeer doe remove | Grass Forest V 1 remove | Pot Plant Collection remove | Wooden pergola with hanging sofa remove | Scanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 remove | Beach Sand model for 3D printing remove |
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| Name | elaphurus deer buck stag reindeer doe remove | Grass Forest V 1 remove | Pot Plant Collection remove | Wooden pergola with hanging sofa remove | Scanned Poplar-Aspen Forest with Seasons for Unreal Engine 4 - 5 remove | Beach Sand model for 3D printing remove |
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| SKU | 1023043 | 991304 | 2976463 | 2850739 | 722721 | 3830554 |
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| Price | $79.00 | $10.00 | $10.00 | $9.00 | $69.99 | $6.99 |
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| Content | Notes: 3ds max version: The model made with 3ds max 2014 and the Hair effect made with the 3ds max plugin called Hair Farm Pro v2.6.1 . The Hair Farm Pro v2.6.1 plugin files which I already put into the zip file.It can be uesd for 3ds max 2013-2017. As long as you copy and put the plugin files into your 3ds max folder,the hair effect can be worked. Three textures include: body texture、eye texture and normal texture. Eye texture size is:1024*1024.The rest textures size are:4096*4096. Blender version: The blender version used curves and hair geometry node to creat hair in 3.6.0 version(no plugin needed). Textures:2 different colors textures and 1 normal texture,all textures size are:4096*4096. 2- 6 animation files: eat001: 217 frames idle001: 120 frames idle002: 56 frames wake up001: 85 frames run001(loop): 17 frames walk001(loop): 48 frames 3- Three formats: (1) 3ds max 2014 (2) Blender 3.6.0 (3) FBX(no hair effect) | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | Pergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778 | Pack contains photorealistic, photoscanned poplar/aspen trees, foliages, ferns, shrubs, rocks models, photoscanned terrain textures and material sets. All for spring, summer, autumn and winter seasons with sample scenes for Unreal Engine 4.10-5.1 Screenshots are from UE 5.1, video is from UE 4.13. Latest version of the pack is available with Nanite (high poly models) support for UE 5.1 This pack contains: Poplar A: 10 trees (populus nigra/lombardy poplar) Poplar B: 8 trees (populus tremula/aspen/European aspen) Poplar saplings: 5 small trees Shrub A: 3 shrubs (ilex aquifolium/holly/European holly) Foliages: 2 ferns, 13 flowers, 4 grasses, 11 detail assets and 5 grass group meshes for terrain grass layer Rocks: 3 big, 2 medium, 9 small and 2 photoscanned rocks Terrain: 17 terrain textures, outer mesh for distance mountains All flora elements have spring, summer, autumn and winter versions. Also there are two versions of medium and big size trees (urban and forest). Urban versions are healthy trees that suitable for landscape gardening in urban areas or forest areas that are not dense. Forest versions are suitable for dense forest environments. All branches and foliages have wind animation and also color variation depending on their position on the map. These can be adjust via material parameters. For UE 5.1, all models support Nanite (except landscape grass). Trees, rocks, stones and outer meshes have high poly meshes. For UE4.x and UE 5.0, all models have LODs. All big flora objects have four LODs (100%, ~40%, ~5%, billboard) All models have collisions (trees have capsule, others have auto generated). All winter rocks have dynamic snow layer. All textures are set for PBR. All terrain textures are photoscanned from same area and they have same texel density. Also there is a road mesh with photoscanned footprint POM material for creating snowy road with footprints. There are 7 example levels for 4 seasons and a showcase level for models. Technical Details Trees use 4 different photoscanned barks in two textures (2048x4096, 4096x4096), 1 tilable (1024x2048) and 1 branch texture (4096x2048 for each season. For UE4.x and UE 5.0, trees have 4 LODs. For UE4.x, base LODs' barks have tessellation. Last LODs are billboards. For UE 5.1 and above they use Nanite high poly meshes. Example:poplar_a_medium_c_forest model's LODs have 12694, 5153, 592, 6 triangles. Shrubs use 2K texture and their leaves have wind animation and color variation just like trees. They also have 4 LODs. Ferns also use 2K texture. For UE4.x and UE 5.0, they have 3 LODs. Last LODs are billboards. For UE 5.1 and above they use Nanite. Flowers and grasses have 3 LODs. Flowers use 4k, grasses use 2k texture. Detail assets have no LODs because they are set to disappear at a certain distance. Rock set uses photoscanned 4K tileable texture for all rocks except photoscanned ones. Each photoscanned rock uses 2K texture. All rocks have winter versions which have dynamic snow layer on top of them. This layer's snow texture, snow amount, coverage and its sharpness can be adjusted via material parameters. For UE4.x, photoscanned rocks have 3 LODs. Base LODs have tessellation. Other rocks have 2 LODs. For UE 5.1, they are all high poly Nanite meshes. Terrain textures are 2K (snow textures are 4K). All of them were photoscanned from same area in different seasons. They cover about 3m x 3m area so their texel densities are same. Snow footprint texture is 4096x2048. How to install: Open the archive, Copy ScannedPoplarForest...ContentPoplar_Forest folder to your project's Content folder. | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! |
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