Grey scull Tower with Tower Rods
$38.00
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Grey scull Tower with Tower Rods
$38.00
Product details
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Product details
Grey scull Tower with Tower Rods 3D! Tiled texture provided! Designed for print!
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| Settings | Grey scull Tower with Tower Rods remove | Night park remove | Mountain landscape remove | River Mountains Scene remove | Wood System remove | Wasteland Mountain Landscape remove |
|---|---|---|---|---|---|---|
| Name | Grey scull Tower with Tower Rods remove | Night park remove | Mountain landscape remove | River Mountains Scene remove | Wood System remove | Wasteland Mountain Landscape remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4721719 | 4701193 | 4658540 | 3772277 | 993729 | 2114218 |
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| Price | $38.00 | $2.00 | $25.00 | $44.00 | $30.00 | $10.00 |
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| Content | Grey scull Tower with Tower Rods 3D! Tiled texture provided! Designed for print! | Native file by Blender import some object from .skp | Mountain landscape mountain landscape with a lake, spruce tree, grass, daisy flower mountain texture is 8k(jpeg). This landscape is scattered by med-poly trees and grass. In this file, there is an 8k Heightmap (exr 32bite) Terrain textures are 8k. Scatter's guide for corona(corona scatter) and v-ray(forest pack) is also available in this file. If you have more details on the Terrain, you can use the 8k heightmap grass scattered and this scattered grass, scattered again in the scene for consuming low memory. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | Wasteland Mountain Landscape 3d model made with 3Dmax and Vray. High poly mesh with 2 diffuse maps for different look variations 2000x2000px Texture 3D Max file has color correction on textures and Vray Materials for the final render quality, other file type may have diferent color outputs than the preview renders. |
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