Grey scull Tower with Tower Rods

$38.00
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Grey scull Tower with Tower Rods

Grey scull Tower with Tower Rods

$38.00

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Grey scull Tower with Tower Rods 3D! Tiled texture provided! Designed for print!

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SettingsGrey scull Tower with Tower Rods removeLandscape 92 removeWeeping willow trees collection vol 115 removeMountain landscape removeRiver Mountains Scene removeDesert Cliffs remove
NameGrey scull Tower with Tower Rods removeLandscape 92 removeWeeping willow trees collection vol 115 removeMountain landscape removeRiver Mountains Scene removeDesert Cliffs remove
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SKU472171947025783919336465854037722771892263
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ContentGrey scull Tower with Tower Rods 3D! Tiled texture provided! Designed for print!Detailed 3d model of the 4x4 km Landscape with 3 detailed 8x8k maps: Diffuse Normal HeightWeeping willow trees collection vol 115 Autodesk 3ds Max Version: 2012 Renderer(Native): Corona Renderer: V-Ray OBJ+FBX High tree 1: 17 m High tree 2: 15 m High tree 2: 17m Poly(Total): 732,302 Verts (Total): 1,520,939 Thank you so much for visiting my store. Enjoy using this model.Mountain landscape mountain landscape with a lake, spruce tree, grass, daisy flower mountain texture is 8k(jpeg). This landscape is scattered by med-poly trees and grass. In this file, there is an 8k Heightmap (exr 32bite) Terrain textures are 8k. Scatter's guide for corona(corona scatter) and v-ray(forest pack) is also available in this file. If you have more details on the Terrain, you can use the 8k heightmap grass scattered and this scattered grass, scattered again in the scene for consuming low memory.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Desert Cliffs, with hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )
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