JUNGLE SWAMP GENERIC HUT SHELTER COTTAGE AAA COLLECTION

JUNGLE SWAMP GENERIC HUT SHELTER COTTAGE AAA COLLECTION
Product details
WHAT YOU GET: Next gen, AAA quality, game-ready collection of simple jungle huts. Comes with 3 LODs (midpoly and lowpoly) perfect for game optimization and rendering. Extremely easy to set up. Every mesh and texture is named correctly and placed in precisely sorted folders. We use ONLY seamless and tileable textures so you can easily apply your own texture to get your own design and looks. No hidden mess inside the mesh. Every part is neat and polished. Clean wireframe. FBX + OBJ formats inluded. Follow us for free models and sales: https://www.facebook.com/Enterables Visit our page: http://www.enterables.com/ Thank you! It means a lot to us.
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Quick Comparison
| Settings | JUNGLE SWAMP GENERIC HUT SHELTER COTTAGE AAA COLLECTION remove | Indoor plant - set 27 remove | 5 Different SETS of Trees SET VOL13 remove | Street bench remove | River Mountains Scene remove | Wood System remove |
|---|---|---|---|---|---|---|
| Name | JUNGLE SWAMP GENERIC HUT SHELTER COTTAGE AAA COLLECTION remove | Indoor plant - set 27 remove | 5 Different SETS of Trees SET VOL13 remove | Street bench remove | River Mountains Scene remove | Wood System remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4598109 | 4689713 | 4719337 | 3350290 | 3772277 | 993729 |
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| Price | $69.98 | $8.99 | $11.00 | $6.99 | $44.00 | $30.00 |
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| Content | WHAT YOU GET: Next gen, AAA quality, game-ready collection of simple jungle huts. Comes with 3 LODs (midpoly and lowpoly) perfect for game optimization and rendering. Extremely easy to set up. Every mesh and texture is named correctly and placed in precisely sorted folders. We use ONLY seamless and tileable textures so you can easily apply your own texture to get your own design and looks. No hidden mess inside the mesh. Every part is neat and polished. Clean wireframe. FBX + OBJ formats inluded. Follow us for free models and sales: https://www.facebook.com/Enterables Visit our page: http://www.enterables.com/ Thank you! It means a lot to us. | Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6 | 5 Different SETS of Tree at an exceptional price which includes 9 different tree models. List of models: HQ Plants Betula Pendula03. 1Models HQ Plants Betula Pendula02. 2Models HQ Plants Betula Pendula. 2Models Plants Alnus Glutinosa02. 2Models Plants Acer Pseudoplatanus03. 2Models General specifications of the files: Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth | Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized |
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