Marmot groundhog

Marmot groundhog
Product details
Realistic Marmot Model Update day 10/08/2022 to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Production workflow, easy to integrate in your pipeline No Overlapping Uv’s subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 5.1.0.0) Groom in Yeti ( v2.2.1) Unit of measurement in centimetres Scale 1:1 File Formats: Main Scene (.ma) Rig Scene (.ma) Pose files exported in a separated file (.abc) Rest Pose in ( FBX , OBJ , ABC) Rig: Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK/IK switchable Neck and Head FK Tail FK/IK switchable Groom: Yeti Groom with clean texture path: Attribute editor custom pointing textures path Custom Id Setup for more control Shaders: Arnold 5.1.1 Shaders Body Shader ( Standard Surface ) Groom Shader ( Standard Hair ) Textures: Displacement 8K resolution (RAW) Diffuse 4K resolution (SRGB) Roughness 4K resolution (RAW) Normals 4K resolution (RAW) SSS Weight 4K resolution (SRGB) height 4K resolution (RAW) Groom Root Color 4K resolution (SRGB) Groom Base Color 4K resolution (SRGB) Groom Tip Color 4K resolution (SRGB) NO POSTWORK ON THESE RENDERS (ARNOLD) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder
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Quick Comparison
| Settings | Marmot groundhog remove | Blubberfish glass ball remove | Sagebrush branch of twigs remove | Grey Mangrove remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove |
|---|---|---|---|---|---|---|
| Name | Marmot groundhog remove | Blubberfish glass ball remove | Sagebrush branch of twigs remove | Grey Mangrove remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2119932 | 3358147 | 2388802 | 1847434 | 991304 | 3830554 |
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| Price | $370.00 | $19.99 | $10.00 | $30.00 | $10.00 | $6.99 |
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| Content | Realistic Marmot Model Update day 10/08/2022 to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Production workflow, easy to integrate in your pipeline No Overlapping Uv's subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 5.1.0.0) Groom in Yeti ( v2.2.1) Unit of measurement in centimetres Scale 1:1 File Formats: Main Scene (.ma) Rig Scene (.ma) Pose files exported in a separated file (.abc) Rest Pose in ( FBX , OBJ , ABC) Rig: Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK/IK switchable Neck and Head FK Tail FK/IK switchable Groom: Yeti Groom with clean texture path: Attribute editor custom pointing textures path Custom Id Setup for more control Shaders: Arnold 5.1.1 Shaders Body Shader ( Standard Surface ) Groom Shader ( Standard Hair ) Textures: Displacement 8K resolution (RAW) Diffuse 4K resolution (SRGB) Roughness 4K resolution (RAW) Normals 4K resolution (RAW) SSS Weight 4K resolution (SRGB) height 4K resolution (RAW) Groom Root Color 4K resolution (SRGB) Groom Base Color 4K resolution (SRGB) Groom Tip Color 4K resolution (SRGB) NO POSTWORK ON THESE RENDERS (ARNOLD) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder | Blue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy! | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Detail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset. | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! |
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