Medieval Bridge Scene

Medieval Bridge Scene
Product details
Medieval Bridge Scene Made In Blender3D v3.2. Note: Only for Blender3d (uses particle system). Waterfall is not a simulation. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Houses: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants and Flowers: 4096*4279 (Diffuse,Normal,Specular and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 3: 512*512 (Diffuse and Normal maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Small Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Grass: 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 7,409,386 | Polygon: 7,510,283 | Tris: 11,700,917. Check out my other models: Cgtrader.com/mohdarbaaz3.
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| Settings | Medieval Bridge Scene remove | Guilin Karst remove | Mountain landscape remove | Scottish Highland with grass and moss remove | River Mountains Scene remove | Wood System remove |
|---|---|---|---|---|---|---|
| Name | Medieval Bridge Scene remove | Guilin Karst remove | Mountain landscape remove | Scottish Highland with grass and moss remove | River Mountains Scene remove | Wood System remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3931883 | 4647422 | 4658540 | 1893583 | 3772277 | 993729 |
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| Price | $72.00 | $50.00 | $25.00 | $25.00 | $44.00 | $30.00 |
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| Content | Medieval Bridge Scene Made In Blender3D v3.2. Note: Only for Blender3d (uses particle system). Waterfall is not a simulation. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Houses: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bridge: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants and Flowers: 4096*4279 (Diffuse,Normal,Specular and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 3: 512*512 (Diffuse and Normal maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Small Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Grass: 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 7,409,386 | Polygon: 7,510,283 | Tris: 11,700,917. Check out my other models: Cgtrader.com/mohdarbaaz3. | Guilin Landscape: A Beautiful Wonderland in China Guilin is full of scenic spots, and the Lijiang River landscape can be regarded as a model among them. The scenery of the Lijiang River is particularly beautiful in Yangshuo, Guilin. The mountains and waters of Guilin are the best in the world, and the mountains and waters of Yangshuo are the best in Guilin. The reflection of the peaks and the floating water of the mountains, without water or water, cannot be lost in thought. This highly summarizes the beauty of Yangshuo's natural scenery. We chose the route from Yangshuo to Guilin and swam upstream along the Li River. Not long after the ship sailed out, a round of early sun hung from the top of a peak in the distance, and wisps of sunlight passed through the clouds. The river shimmered with reflection from the mountains, complementing each other. It is suspected that one has arrived at a fairyland. Model making software: 3ds Max 2014 Rendering software: vray3.60.03 for 3dmax2014 Note: The tree planting plugin is used in the scene:MultiScatter1.20.12for 3dmax2014 | Mountain landscape mountain landscape with a lake, spruce tree, grass, daisy flower mountain texture is 8k(jpeg). This landscape is scattered by med-poly trees and grass. In this file, there is an 8k Heightmap (exr 32bite) Terrain textures are 8k. Scatter's guide for corona(corona scatter) and v-ray(forest pack) is also available in this file. If you have more details on the Terrain, you can use the 8k heightmap grass scattered and this scattered grass, scattered again in the scene for consuming low memory. | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized |
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