Medieval Pathway Scene

Medieval Pathway Scene
Product details
Medieval Pathway Scene Made In Blender3D v3.0 Note:Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,Normal and roughness maps). Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Birch]:4096*4096 (Diffuse,Ao,Normal and Displacement maps) [Leaves]: 2641*1679 (Diffuse). Dead leaves: 4680*1966 (Diffuse,Normal maps). Ivy: 2048*2048 (Diffuse). Grass: 2641*1679 (Diffuse). Poly count: Verts: 18,256,057 | Polygon: 20,285,325 | Tris: 27,106,925. Check out my other models: Cgtrader.com/mohdarbaaz3
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Quick Comparison
| Settings | Medieval Pathway Scene remove | Ncaved House MOLD Architects remove | River Mountains Scene remove | 3D High Detailed Forest Lake Scene - Model remove | Street bench remove | Fir Tree remove |
|---|---|---|---|---|---|---|
| Name | Medieval Pathway Scene remove | Ncaved House MOLD Architects remove | River Mountains Scene remove | 3D High Detailed Forest Lake Scene - Model remove | Street bench remove | Fir Tree remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3486232 | 4705377 | 3772277 | 4125239 | 3350290 | 120631 |
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| Price | $72.00 | $84.00 | $44.00 | $120.00 | $6.99 | $10.00 |
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| Content | Medieval Pathway Scene Made In Blender3D v3.0 Note:Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,Normal and roughness maps). Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Birch]:4096*4096 (Diffuse,Ao,Normal and Displacement maps) [Leaves]: 2641*1679 (Diffuse). Dead leaves: 4680*1966 (Diffuse,Normal maps). Ivy: 2048*2048 (Diffuse). Grass: 2641*1679 (Diffuse). Poly count: Verts: 18,256,057 | Polygon: 20,285,325 | Tris: 27,106,925. Check out my other models: Cgtrader.com/mohdarbaaz3 | *Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best .. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures | Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity |
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