Mountain Lake Summer and Winter Textures

Mountain Lake Summer and Winter Textures
Product details
Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: -Two OBJ files: subdivision level 1 | 25 600 Faces subdivision level 2 | 102 080 Faces Textures: PNG (.png)- 8192×8192 Diffuse (winter and Summer), Normal, Specular The textures are located in the Mountain_Lake_Maya_Textures.zip under Maya/sourceimages The water texture is only a basic noise in Maya. So it isnt included as an extra Texture Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0 with DirectX Shader. It was done in Maya 2017 and saved as an Maya binary file The 3 cover pictures was rendered with Vray and composed with Nuke. The backgroundmountains are only copies. The other pictures was rendered with maya viewport 2.0 I hope you like it! please give me Feedback
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Quick Comparison
| Settings | Mountain Lake Summer and Winter Textures remove | Green Mountain Pack remove | River Mountains Scene remove | Desert Cliffs remove | Night park remove | Boat Scene remove |
|---|---|---|---|---|---|---|
| Name | Mountain Lake Summer and Winter Textures remove | Green Mountain Pack remove | River Mountains Scene remove | Desert Cliffs remove | Night park remove | Boat Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2150774 | 868877 | 3772277 | 1892263 | 4701193 | 2569958 |
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| Price | $12.00 | $50.00 | $44.00 | $25.00 | $2.00 | $10.00 |
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| Content | Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: -Two OBJ files: subdivision level 1 | 25 600 Faces subdivision level 2 | 102 080 Faces Textures: PNG (.png)- 8192x8192 Diffuse (winter and Summer), Normal, Specular The textures are located in the Mountain_Lake_Maya_Textures.zip under Maya/sourceimages The water texture is only a basic noise in Maya. So it isnt included as an extra Texture Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0 with DirectX Shader. It was done in Maya 2017 and saved as an Maya binary file The 3 cover pictures was rendered with Vray and composed with Nuke. The backgroundmountains are only copies. The other pictures was rendered with maya viewport 2.0 I hope you like it! please give me Feedback | 4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other) | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Desert Cliffs, with hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Native file by Blender import some object from .skp | Scene Made In Blender3D v2.83. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,roughness and Height map). Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Small Plants 1: 512*512 (Diffuse,Normal,Alpha and Height map). Small Plants 2: 4741*3105 (Diffuse,Normal and Height map). Trees: 744*376 (Diffuse,Normal and Height map). Grass Texture: 720*1280 (Diffuse). Poly count: Verts: 3,403,503 | Polygon: 1,868,824 | Tris: 3,709,172. Exported: Dae | Obj | Fbx | Blend. Check out my other models: Cgtrader.com/mohdarbaaz3 |
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