Mountain Summer and Winter Textures

$8.00
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Mountain Summer and Winter Textures

Mountain Summer and Winter Textures

$8.00

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Mountain Summer and Winter Textures Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: OBJ and FBX File LOD1 Faces: 25600 Vertices: 25921 LOD2 Faces: 102400 Vertices: 103041 Textures: PNG (.png) and EXR (.exr) – 8192×8192 Diffuse, Normal (for every LOD), Heigth (32bit EXR, for every LOD), Roughness The textures are located in the .zip File under Textures_MayaFile/Textures Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0. It was done in Maya 2022 with the new standard surface shader and saved as an Maya ASCII File The 3 cover Images was rendered and composed. The Background Sky is only an Image The Landscape in the Background are duplicates of the mainmesh. The other pictures was rendered with viewport 2.0 I hope you like it! please leave a positive rating 🙂 Thanks

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SettingsMountain Summer and Winter Textures removeScottish Highland with grass and moss removeGrass Patches Green Meadow removeMaple-tree 13 removeNight park removeForest Scene remove
NameMountain Summer and Winter Textures removeScottish Highland with grass and moss removeGrass Patches Green Meadow removeMaple-tree 13 removeNight park removeForest Scene remove
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ContentMountain Summer and Winter Textures Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: OBJ and FBX File LOD1 Faces: 25600 Vertices: 25921 LOD2 Faces: 102400 Vertices: 103041 Textures: PNG (.png) and EXR (.exr) - 8192x8192 Diffuse, Normal (for every LOD), Heigth (32bit EXR, for every LOD), Roughness The textures are located in the .zip File under Textures_MayaFile/Textures Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0. It was done in Maya 2022 with the new standard surface shader and saved as an Maya ASCII File The 3 cover Images was rendered and composed. The Background Sky is only an Image The Landscape in the Background are duplicates of the mainmesh. The other pictures was rendered with viewport 2.0 I hope you like it! please leave a positive rating :) ThanksScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use!Native file by Blender import some object from .skpIt took me a while till I make it, but I am over the moon with the results. Sorry, it is a little expensive for a forest scene thing I made in 4 hours. But everything was pretty, and I am proud of it. And there are 22070 objects and 459622 tris.
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