Mountain Summer and Winter Textures

Mountain Summer and Winter Textures
Product details
Mountain Summer and Winter Textures Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: OBJ and FBX File LOD1 Faces: 25600 Vertices: 25921 LOD2 Faces: 102400 Vertices: 103041 Textures: PNG (.png) and EXR (.exr) – 8192×8192 Diffuse, Normal (for every LOD), Heigth (32bit EXR, for every LOD), Roughness The textures are located in the .zip File under Textures_MayaFile/Textures Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0. It was done in Maya 2022 with the new standard surface shader and saved as an Maya ASCII File The 3 cover Images was rendered and composed. The Background Sky is only an Image The Landscape in the Background are duplicates of the mainmesh. The other pictures was rendered with viewport 2.0 I hope you like it! please leave a positive rating 🙂 Thanks
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| Settings | Mountain Summer and Winter Textures remove | Viburnum tinus Laurustinus remove | Night park remove | Boat Scene remove | Exterior Landscape pack collection remove | River Mountains Scene remove |
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| Name | Mountain Summer and Winter Textures remove | Viburnum tinus Laurustinus remove | Night park remove | Boat Scene remove | Exterior Landscape pack collection remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3681345 | 4427390 | 4701193 | 2569958 | 2926255 | 3772277 |
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| Price | $8.00 | $38.00 | $2.00 | $10.00 | $160.00 | $44.00 |
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| Content | Mountain Summer and Winter Textures Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: OBJ and FBX File LOD1 Faces: 25600 Vertices: 25921 LOD2 Faces: 102400 Vertices: 103041 Textures: PNG (.png) and EXR (.exr) - 8192x8192 Diffuse, Normal (for every LOD), Heigth (32bit EXR, for every LOD), Roughness The textures are located in the .zip File under Textures_MayaFile/Textures Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0. It was done in Maya 2022 with the new standard surface shader and saved as an Maya ASCII File The 3 cover Images was rendered and composed. The Background Sky is only an Image The Landscape in the Background are duplicates of the mainmesh. The other pictures was rendered with viewport 2.0 I hope you like it! please leave a positive rating :) Thanks | This product Viburnum tinus - Crimson Bottlebrush comes in 6 unique 3D model variants with different heights, ages and forms to suit your production needs. The FBX format to ensure that you can import into your favorite software ( Cinema 4D , Twinmotion , SketchUp , Unity , Rhino3D , Blender , Maya , Lumion ,Unreal Engine ) to the greatest extent. Plant Description Botanical Name :Viburnum tinus Common Name :Laurustinus, Laurustine,Laurestine,Tokiwa Gamazumi,Laurustinus viburnum. 3D File Description Formats : MAX , OBJ , FBX Renderer : Corona*.MAX , V-Ray*.MAX Textures : YES Detail Level : Photorealistic UVW Mapped : YES Files Units : Real-world scale (cm) ABOUT No lights, cameras and render/scene setup are included unless otherwise stated in the particular model’s description. Our library of 3d model plants including trees, grasses, palms, flowers, bamboo, conifers, groundcovers, hedges, houseplants, shrubs, vegetables, succulents, desert plants and vines and creepers are available for download, as well as our from Plant 3d models for all regions. We highly recommend that you download few of our FREE 3D MODELS and test if they work well with your 3d software before making a purchase. We provide Custom Requests 3D Model service. Contact us! | Native file by Blender import some object from .skp | Scene Made In Blender3D v2.83. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,roughness and Height map). Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Small Plants 1: 512*512 (Diffuse,Normal,Alpha and Height map). Small Plants 2: 4741*3105 (Diffuse,Normal and Height map). Trees: 744*376 (Diffuse,Normal and Height map). Grass Texture: 720*1280 (Diffuse). Poly count: Verts: 3,403,503 | Polygon: 1,868,824 | Tris: 3,709,172. Exported: Dae | Obj | Fbx | Blend. Check out my other models: Cgtrader.com/mohdarbaaz3 | Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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