Mountain Summer and Winter Textures

Mountain Summer and Winter Textures
Product details
Mountain Summer and Winter Textures Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: OBJ and FBX File LOD1 Faces: 25600 Vertices: 25921 LOD2 Faces: 102400 Vertices: 103041 Textures: PNG (.png) and EXR (.exr) – 8192×8192 Diffuse, Normal (for every LOD), Heigth (32bit EXR, for every LOD), Roughness The textures are located in the .zip File under Textures_MayaFile/Textures Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0. It was done in Maya 2022 with the new standard surface shader and saved as an Maya ASCII File The 3 cover Images was rendered and composed. The Background Sky is only an Image The Landscape in the Background are duplicates of the mainmesh. The other pictures was rendered with viewport 2.0 I hope you like it! please leave a positive rating 🙂 Thanks
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Quick Comparison
| Settings | Mountain Summer and Winter Textures remove | Landscape 92 remove | Rohdea japonica 6 variations remove | Boat Scene remove | River Mountains Scene remove | Forest Scene remove |
|---|---|---|---|---|---|---|
| Name | Mountain Summer and Winter Textures remove | Landscape 92 remove | Rohdea japonica 6 variations remove | Boat Scene remove | River Mountains Scene remove | Forest Scene remove |
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| SKU | 3681345 | 4702578 | 4112908 | 2569958 | 3772277 | 3631837 |
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| Price | $8.00 | $29.00 | $11.00 | $10.00 | $44.00 | $16.00 |
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| Content | Mountain Summer and Winter Textures Low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. Files: OBJ and FBX File LOD1 Faces: 25600 Vertices: 25921 LOD2 Faces: 102400 Vertices: 103041 Textures: PNG (.png) and EXR (.exr) - 8192x8192 Diffuse, Normal (for every LOD), Heigth (32bit EXR, for every LOD), Roughness The textures are located in the .zip File under Textures_MayaFile/Textures Maya Scene File The Maya Scene file was clearly named, and the setup was done for Vieport 2.0. It was done in Maya 2022 with the new standard surface shader and saved as an Maya ASCII File The 3 cover Images was rendered and composed. The Background Sky is only an Image The Landscape in the Background are duplicates of the mainmesh. The other pictures was rendered with viewport 2.0 I hope you like it! please leave a positive rating :) Thanks | Detailed 3d model of the 4x4 km Landscape with 3 detailed 8x8k maps: Diffuse Normal Height | High quality plant model System unit - cm Gamma - 2.2 Pivot in world origin(0,0,0) at the bottom All textures are included Formates 3ds max with v-ray materials 3ds max with corona materials | Scene Made In Blender3D v2.83. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,roughness and Height map). Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Small Plants 1: 512*512 (Diffuse,Normal,Alpha and Height map). Small Plants 2: 4741*3105 (Diffuse,Normal and Height map). Trees: 744*376 (Diffuse,Normal and Height map). Grass Texture: 720*1280 (Diffuse). Poly count: Verts: 3,403,503 | Polygon: 1,868,824 | Tris: 3,709,172. Exported: Dae | Obj | Fbx | Blend. Check out my other models: Cgtrader.com/mohdarbaaz3 | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | It took me a while till I make it, but I am over the moon with the results. Sorry, it is a little expensive for a forest scene thing I made in 4 hours. But everything was pretty, and I am proud of it. And there are 22070 objects and 459622 tris. |
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