New Plant Ficus Concinna Bonsai Pruned10

New Plant Ficus Concinna Bonsai Pruned10
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New Plant Ficus Concinna Bonsai Pruned10 Fittonia albivenis is a species of flowering plant in the family Acanthaceae, native to the rainforests of Colombia, Peru, Bolivia, Ecuador and northern Brazil. A herbaceous plant, it is notable for its dark green foliage with strongly contrasting white or red veins. It is commonly called nerve plant or mosaic plant. In temperate regions where the temperature falls below 10 °C (50 °F) it must be grown as a houseplant. 1 Different 3D models in the scene Height: 4600mm Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 890k + Verts: 1732k 4K texture + 4K material JPEG (texture), MAX, OBJ + MTL + FBX 2012 + Blender 3 3dmodels: MAX + OBJ + FBX 2012 + Blender 3 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 3 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth
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| Settings | New Plant Ficus Concinna Bonsai Pruned10 remove | Collection plant vol 164 remove | Wood System remove | 3D High Detailed Forest Lake Scene - Model remove | Japanese Bamboo Path 3d Scene remove | River Mountains Scene remove |
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| Name | New Plant Ficus Concinna Bonsai Pruned10 remove | Collection plant vol 164 remove | Wood System remove | 3D High Detailed Forest Lake Scene - Model remove | Japanese Bamboo Path 3d Scene remove | River Mountains Scene remove |
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| SKU | 3977644 | 3012252 | 993729 | 4125239 | 4412984 | 3772277 |
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| Price | $5.00 | $7.90 | $30.00 | $120.00 | $25.00 | $44.00 |
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| Content | New Plant Ficus Concinna Bonsai Pruned10 Fittonia albivenis is a species of flowering plant in the family Acanthaceae, native to the rainforests of Colombia, Peru, Bolivia, Ecuador and northern Brazil. A herbaceous plant, it is notable for its dark green foliage with strongly contrasting white or red veins. It is commonly called nerve plant or mosaic plant. In temperate regions where the temperature falls below 10 °C (50 °F) it must be grown as a houseplant. 1 Different 3D models in the scene Height: 4600mm Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 890k + Verts: 1732k 4K texture + 4K material JPEG (texture), MAX, OBJ + MTL + FBX 2012 + Blender 3 3dmodels: MAX + OBJ + FBX 2012 + Blender 3 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 3 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth | Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures | Bamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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