Oil Liquid Water splash
$15.00
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Oil Liquid Water splash
$15.00
Product details
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Product details
3d model of high detail and clean topology Liquid or water mesh in splash shape Ready to use in render for drinks, cosmetics, food adverti sement illustration.
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Quick Comparison
| Settings | Oil Liquid Water splash remove | Beach Sand model for 3D printing remove | Scottish Highland with grass and moss remove | Blubberfish glass ball remove | Pedal boat remove | Meadow Grass 02 remove |
|---|---|---|---|---|---|---|
| Name | Oil Liquid Water splash remove | Beach Sand model for 3D printing remove | Scottish Highland with grass and moss remove | Blubberfish glass ball remove | Pedal boat remove | Meadow Grass 02 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3042421 | 3830554 | 1893583 | 3358147 | 3157507 | 3723404 |
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| Price | $15.00 | $6.99 | $25.00 | $19.99 | $29.00 | $10.00 |
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| Description | ||||||
| Content | 3d model of high detail and clean topology Liquid or water mesh in splash shape Ready to use in render for drinks, cosmetics, food adverti sement illustration. | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Blue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy! | Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: Yes | Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351 |
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