Old Putrid Stub in Swamp Photoscanned

$2.40
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Old Putrid Stub in Swamp Photoscanned

Old Putrid Stub in Swamp Photoscanned

$2.40

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An old stub covered with fungus found in swamp area located in Subcarpathia, Poland. Thumbnails rendered in Cycles with neutral lighting (all white world) and High contrast look. Contains 3 4k textures (albedo, roughness, normal) Used Software: Blender, Meshroom

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SettingsOld Putrid Stub in Swamp Photoscanned removeCeiba Pentandra Two tree set removeStylized Cartoon Oak removeWood System removeRiver Mountains Scene remove3D High Detailed Forest Lake Scene - Model remove
NameOld Putrid Stub in Swamp Photoscanned removeCeiba Pentandra Two tree set removeStylized Cartoon Oak removeWood System removeRiver Mountains Scene remove3D High Detailed Forest Lake Scene - Model remove
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SKU39049243555237464258599372937722774125239
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ContentAn old stub covered with fungus found in swamp area located in Subcarpathia, Poland. Thumbnails rendered in Cycles with neutral lighting (all white world) and High contrast look. Contains 3 4k textures (albedo, roughness, normal) Used Software: Blender, MeshroomThis collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader.Stylized high quality cartoon model of an Oak Tree. This model made in Blender 3.5. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 20233 Polygons: 21920 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 3.59 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures
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