Old Tree

$20.00
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Old Tree

Old Tree

$20.00

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A scene with a huge old tree, with roots, withered, with different color variations, with moss, lichen, scratches, cracks, a hollow, growing on stones from the ground, the tree looks very good in UE _4, video settings are attached to the model, so do you You can watch the full workflow step by step on my YouTube channel: https://www.youtube.com/channel/UCbhaowHdVQIl1T9K9PSljBQ The model consists of 2 materials. The low poly 3D model is ready for use in game engines, the model can also be used in various other purposes and scenes. The model is not triangulated, rendered in Marmoset Toolbag 4, animation rendered in Marmoset Toolbag 4, video of exporting the scene to UE 4 is attached, texturing is done in Substance Painter, in DirectX format. PBR textures, in PNG and TARGA format, created in 2048×2048 resolution, have maps: Normal, Roughness, BaseColor, Metallic, AO, texture maps: AO, Roughness, Metallic, combined into one map, for optimization! Exported from Blender 3.0.1 format to formats: FBX, OBJ, PLY, STL! Objects 6 Vertices 26,897 Ribs 53,771 Facets 26,886 Triangles 53,770

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SettingsOld Tree remove3D High Detailed Forest Lake Scene - Model removePinus sylvestris collection removeNcaved House MOLD Architects removeRiver Mountains Scene removeFir Tree remove
NameOld Tree remove3D High Detailed Forest Lake Scene - Model removePinus sylvestris collection removeNcaved House MOLD Architects removeRiver Mountains Scene removeFir Tree remove
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ContentA scene with a huge old tree, with roots, withered, with different color variations, with moss, lichen, scratches, cracks, a hollow, growing on stones from the ground, the tree looks very good in UE _4, video settings are attached to the model, so do you You can watch the full workflow step by step on my YouTube channel: https://www.youtube.com/channel/UCbhaowHdVQIl1T9K9PSljBQ The model consists of 2 materials. The low poly 3D model is ready for use in game engines, the model can also be used in various other purposes and scenes. The model is not triangulated, rendered in Marmoset Toolbag 4, animation rendered in Marmoset Toolbag 4, video of exporting the scene to UE 4 is attached, texturing is done in Substance Painter, in DirectX format. PBR textures, in PNG and TARGA format, created in 2048x2048 resolution, have maps: Normal, Roughness, BaseColor, Metallic, AO, texture maps: AO, Roughness, Metallic, combined into one map, for optimization! Exported from Blender 3.0.1 format to formats: FBX, OBJ, PLY, STL! Objects 6 Vertices 26,897 Ribs 53,771 Facets 26,886 Triangles 53,770Rendered by Cinema 4D Physical Render Light setup included. High Qualty TexturesThis collection contais 14 pine trees in addintion.*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity
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