Old Tree

$20.00
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Old Tree

Old Tree

$20.00

Product details

A scene with a huge old tree, with roots, withered, with different color variations, with moss, lichen, scratches, cracks, a hollow, growing on stones from the ground, the tree looks very good in UE _4, video settings are attached to the model, so do you You can watch the full workflow step by step on my YouTube channel: https://www.youtube.com/channel/UCbhaowHdVQIl1T9K9PSljBQ The model consists of 2 materials. The low poly 3D model is ready for use in game engines, the model can also be used in various other purposes and scenes. The model is not triangulated, rendered in Marmoset Toolbag 4, animation rendered in Marmoset Toolbag 4, video of exporting the scene to UE 4 is attached, texturing is done in Substance Painter, in DirectX format. PBR textures, in PNG and TARGA format, created in 2048×2048 resolution, have maps: Normal, Roughness, BaseColor, Metallic, AO, texture maps: AO, Roughness, Metallic, combined into one map, for optimization! Exported from Blender 3.0.1 format to formats: FBX, OBJ, PLY, STL! Objects 6 Vertices 26,897 Ribs 53,771 Facets 26,886 Triangles 53,770

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SettingsOld Tree removeOutdoor Plants 2 removeFir Tree removeStreet bench removeWood System removeExterior Landscape pack collection remove
NameOld Tree removeOutdoor Plants 2 removeFir Tree removeStreet bench removeWood System removeExterior Landscape pack collection remove
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ContentA scene with a huge old tree, with roots, withered, with different color variations, with moss, lichen, scratches, cracks, a hollow, growing on stones from the ground, the tree looks very good in UE _4, video settings are attached to the model, so do you You can watch the full workflow step by step on my YouTube channel: https://www.youtube.com/channel/UCbhaowHdVQIl1T9K9PSljBQ The model consists of 2 materials. The low poly 3D model is ready for use in game engines, the model can also be used in various other purposes and scenes. The model is not triangulated, rendered in Marmoset Toolbag 4, animation rendered in Marmoset Toolbag 4, video of exporting the scene to UE 4 is attached, texturing is done in Substance Painter, in DirectX format. PBR textures, in PNG and TARGA format, created in 2048x2048 resolution, have maps: Normal, Roughness, BaseColor, Metallic, AO, texture maps: AO, Roughness, Metallic, combined into one map, for optimization! Exported from Blender 3.0.1 format to formats: FBX, OBJ, PLY, STL! Objects 6 Vertices 26,897 Ribs 53,771 Facets 26,886 Triangles 53,770Polys: 1393520 Verts: 2018566Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/OpacityBenches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedLake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3.
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