Path to Shrine Scene

Path to Shrine Scene
Product details
Path to Shrine Scene Made In Blender3D v2.93 Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Steps: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Lantern: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pillar: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Fence: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bush: 2048*2048 (Diffuse,Normal,specular and Displacement maps). Plants: (Diffuse,Normal and roughness). Ropes: 256*512 (Diffuse and Normal) Trees: 2512*3685 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 11,365,355 | Polygon: 8,292,878 | Tris: 15,022,613. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3.
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| Settings | Path to Shrine Scene remove | Trees Cartoon V42 remove | River Mountains Scene remove | outdoor garden tree plant013 collection remove | Indoor plant - set 27 remove | Collection plant vol 164 remove |
|---|---|---|---|---|---|---|
| Name | Path to Shrine Scene remove | Trees Cartoon V42 remove | River Mountains Scene remove | outdoor garden tree plant013 collection remove | Indoor plant - set 27 remove | Collection plant vol 164 remove |
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| SKU | 3128933 | 4707859 | 3772277 | 4702431 | 4689713 | 3012252 |
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| Price | $20.00 | $15.00 | $44.00 | $8.00 | $8.99 | $7.90 |
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| Content | Path to Shrine Scene Made In Blender3D v2.93 Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Steps: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Lantern: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pillar: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Fence: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Bush: 2048*2048 (Diffuse,Normal,specular and Displacement maps). Plants: (Diffuse,Normal and roughness). Ropes: 256*512 (Diffuse and Normal) Trees: 2512*3685 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 11,365,355 | Polygon: 8,292,878 | Tris: 15,022,613. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3. | Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, Fah | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | outdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap. | Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6 | Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you |
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