PBR Spruce Stump Broken Dead Photoscan Realistic
$7.00
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PBR Spruce Stump Broken Dead Photoscan Realistic
$7.00
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Product details
Fully processed PBR 3D scans: no light information, color-matched, etc. Realistic dead broken Fir/Spruce stumps 3D Models Scanned: 30k-250k Triangles per model 4K Textures Normal Albedo Roughness Please let me know if something isn’t working as it should.
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| Settings | PBR Spruce Stump Broken Dead Photoscan Realistic remove | Sagebrush branch of twigs remove | Scottish Highland with grass and moss remove | Ground Leaves Pack remove | Beach Sand model for 3D printing remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | PBR Spruce Stump Broken Dead Photoscan Realistic remove | Sagebrush branch of twigs remove | Scottish Highland with grass and moss remove | Ground Leaves Pack remove | Beach Sand model for 3D printing remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3303713 | 2388802 | 1893583 | 2427667 | 3830554 | 991304 |
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| Price | $7.00 | $10.00 | $25.00 | $4.00 | $6.99 | $10.00 |
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| Content | Fully processed PBR 3D scans: no light information, color-matched, etc. Realistic dead broken Fir/Spruce stumps 3D Models Scanned: 30k-250k Triangles per model 4K Textures Normal Albedo Roughness Please let me know if something isn't working as it should. | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Made in blender3D v2.81 Lowpoly Ground Leaves Pack 3D model. Dead leaves on ground 3d model. Texture : 4680*1966 (Diffuse, Normal, Height map, Metallic and Smoothness). Polycount: 7,360 Verts | 4,795 Polygon/faces |8,188 Tris. *Formats: * Blend, Obj, Fbx, Dae, Abc and Gltf/Glb. Check out my other models: Cgtrader.com/mohdarbaaz3. | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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