Red mushroom

Red mushroom
Product details
hi! Previews are rendered with Cycles, but Eevee works just as well. Red dotted mushroom in a forest, sculpted in Blender, ZBrush and Substance painter. Textures made in Substance painter. Base sculpted roughly in Blednder, then exported in ZBrush, where I psculpted the smaller details. UV smart unwrapping directly in SubPt. Handppainted textures made in SubPt and false 3D details. Then, I imported the model back into Blender, lowered the poly number so I could make it game-ready, adapted the mesh to fit the texture, and exported. The ground from the the previews is made with IvyGen. If there’s any problem, don’t hesitate to contact me. 🙂
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Quick Comparison
| Settings | Red mushroom remove | Japanese Bamboo Path 3d Scene remove | Maple-tree 13 remove | Fir Tree remove | Pinus sylvestris collection remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | Red mushroom remove | Japanese Bamboo Path 3d Scene remove | Maple-tree 13 remove | Fir Tree remove | Pinus sylvestris collection remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4226771 | 4412984 | 3065753 | 120631 | 4125249 | 3772277 |
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| Price | $9.00 | $25.00 | $9.00 | $10.00 | $30.00 | $44.00 |
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| Description | ||||||
| Content | hi! Previews are rendered with Cycles, but Eevee works just as well. Red dotted mushroom in a forest, sculpted in Blender, ZBrush and Substance painter. Textures made in Substance painter. Base sculpted roughly in Blednder, then exported in ZBrush, where I psculpted the smaller details. UV smart unwrapping directly in SubPt. Handppainted textures made in SubPt and false 3D details. Then, I imported the model back into Blender, lowered the poly number so I could make it game-ready, adapted the mesh to fit the texture, and exported. The ground from the the previews is made with IvyGen. If there's any problem, don't hesitate to contact me. :) | Bamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named. | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity | This collection contais 14 pine trees in addintion. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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| Dimensions | N/A | N/A | N/A | N/A | N/A | N/A |
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