Roadside-Dead Tree 09
$16.80
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Roadside-Dead Tree 09
$16.80
Product details
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Product details
Roadside-Dead Tree 09 Executed in 3d max 2014 All textures and materials needed for the rendering found in the archive
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| Settings | Roadside-Dead Tree 09 remove | Wood System remove | 5 Different SETS of Trees SET VOL13 remove | River Mountains Scene remove | Outdoor Plants 2 remove | 3D High Detailed Forest Lake Scene - Model remove |
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| Name | Roadside-Dead Tree 09 remove | Wood System remove | 5 Different SETS of Trees SET VOL13 remove | River Mountains Scene remove | Outdoor Plants 2 remove | 3D High Detailed Forest Lake Scene - Model remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2725335 | 993729 | 4719337 | 3772277 | 4567298 | 4125239 |
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| Price | $16.80 | $30.00 | $11.00 | $44.00 | $12.00 | $120.00 |
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| Content | Roadside-Dead Tree 09 Executed in 3d max 2014 All textures and materials needed for the rendering found in the archive | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | 5 Different SETS of Tree at an exceptional price which includes 9 different tree models. List of models: HQ Plants Betula Pendula03. 1Models HQ Plants Betula Pendula02. 2Models HQ Plants Betula Pendula. 2Models Plants Alnus Glutinosa02. 2Models Plants Acer Pseudoplatanus03. 2Models General specifications of the files: Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl 4K texture + 4K material JPEG (texture), MAX , OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Polys: 1393520 Verts: 2018566 | Rendered by Cinema 4D Physical Render Light setup included. High Qualty Textures |
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