Rock islands

Rock islands
Product details
This Rock islands is a high end, photorealistic 3D model, that is created to help you add the realism to your project. The model is suitable for any visual production – broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, animated movie production, still illustration etc. Model has real world scale, clean optimized topology, ground level pivot point. The scene was created out of 4 original meshes which were duplicated multiple times. Original mesh parts have 24000 verts and 47000 polys. Available in max, obj, fbx formats. Lit and rendered wih V-Ray 3 in 3ds max 2018
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Quick Comparison
| Settings | Rock islands remove | Boat Scene remove | Scottish Highland with grass and moss remove | Grassy Hills Mountains Landscape remove | River Mountains Scene remove | Desert Cliffs remove |
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| Name | Rock islands remove | Boat Scene remove | Scottish Highland with grass and moss remove | Grassy Hills Mountains Landscape remove | River Mountains Scene remove | Desert Cliffs remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2445329 | 2569958 | 1893583 | 4721574 | 3772277 | 1892263 |
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| Price | $25.00 | $10.00 | $25.00 | $5.00 | $44.00 | $25.00 |
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| Description | ||||||
| Content | This Rock islands is a high end, photorealistic 3D model, that is created to help you add the realism to your project. The model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, animated movie production, still illustration etc. Model has real world scale, clean optimized topology, ground level pivot point. The scene was created out of 4 original meshes which were duplicated multiple times. Original mesh parts have 24000 verts and 47000 polys. Available in max, obj, fbx formats. Lit and rendered wih V-Ray 3 in 3ds max 2018 | Scene Made In Blender3D v2.83. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,roughness and Height map). Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Small Plants 1: 512*512 (Diffuse,Normal,Alpha and Height map). Small Plants 2: 4741*3105 (Diffuse,Normal and Height map). Trees: 744*376 (Diffuse,Normal and Height map). Grass Texture: 720*1280 (Diffuse). Poly count: Verts: 3,403,503 | Polygon: 1,868,824 | Tris: 3,709,172. Exported: Dae | Obj | Fbx | Blend. Check out my other models: Cgtrader.com/mohdarbaaz3 | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Detailed landscape model, includes a 16385 x 16385 px colour texture, and a 16385 x 16385 px heightmap. Perfect for background renders, VR, game engines, and etc. | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Desert Cliffs, with hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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