Rockpile01

$11.00
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Rockpile01

Rockpile01

$11.00

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Hi res photoscanned soil/ground area covered with rocks and gravel. The photoscan was made with several hundreds of pics to get the fine details. Model comes with 16384X16384 hires Diffuse and AO maps. Vertices: 1985625 Polygons:3954083 . Ideal for baking textures from or for use as high detail mesh. obj format

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SettingsRockpile01 removeRiver Mountains Scene removeRed Desert Pack removeLandscape 92 removeLow Poly Forest Scene with Tree Houses removeGrass Patches Green Meadow remove
NameRockpile01 removeRiver Mountains Scene removeRed Desert Pack removeLandscape 92 removeLow Poly Forest Scene with Tree Houses removeGrass Patches Green Meadow remove
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SKU47240233772277451740347025782402631913461
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ContentHi res photoscanned soil/ground area covered with rocks and gravel. The photoscan was made with several hundreds of pics to get the fine details. Model comes with 16384X16384 hires Diffuse and AO maps. Vertices: 1985625 Polygons:3954083 . Ideal for baking textures from or for use as high detail mesh. obj formatRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Package high quality nature. Pak is ideal for the creation of a post apocalyptic or Wild West game. Desert plants that grow in Arizona and Mexico (Cholla, JoshuaTree, MurphysAgave, Opuntia, Saguaro, etc.) Attention ---- This package does not contain a scene for the 3d package, the scene only works on the Unreal engine (the screenshots are made in UE4) Pack includes a fully ready projects on UnrealEngine4 This pack includes: 77 textures Texture Sizes from 8x8 to 4096x4096 75 meshes flora 37 meshes cliff and stone Range of Tris (Min and Max) - 64-36729 tris All meshes have a LOD and CollisionDetailed 3d model of the 4x4 km Landscape with 3 detailed 8x8k maps: Diffuse Normal HeightA low poly scene with many different assets like: trees, rocks, grass, wood, fences, bridges, fields... More than 12 different trees! Three secret caves! You can use this scene as it is, or copy-paste the elements you need!Hi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.
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