Rocky Pine Trees Forest Biome

Rocky Pine Trees Forest Biome
Product details
CHECKED: even though I uploaded only 4+ versions, you can hassle-freely import the project to 5+ versions. This set contains everything you need to create a realistic-looking pine forest, commonly found in North America. Every asset has LODs. Every asset is game optimized. Pines contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance. There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems’ Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab. Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa. Two ferns, that you’ll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems. All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc. 2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore 🙂 (NB!:_ Since those are sample scenes, meaning for the demonstration purpose, don’t expect it to be wholly elaborated and completely optimized_) This product supports Nanite for Unreal Engine 5.1+ Make sure in the Project Settings (Platforms – Windows) Default RHI is set to** DirectX 12 and SM6 in D3D12 Targeted Shader Formats is **enabled. Inside the project you will get: 8 x pines of different sizes and states (Red, White pines) 2 x ferns (Lady, Eagle ferns) 3 x grass clusters (generic) 7 x scatter needle clusters/debris ã…¤ 1 x background mountain 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss ã…¤ 1 x landscape patch (cracked soil after tree fall) 3 x forest ground PBR textures Link to a QUICK GUIDE to some features: https://drive.google.com/file/d/1_DB7lfXGaKdsYvyNILJa0vMqtdDsyF8C/view?usp=sharing <<<<<<< TECHNICAL ASPECTS >>>>>>> ㅤㅤㅤFeatures: Highly tweakable materials 2 wind systems (simple mathematical-based and Pivot Painter) Scatter meshes to cover the forest floor (almost) scale-independent rocks 2 types of LastLOD for foliage 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off 2 pines come with roots, therefore you can create an effect of a fallen tree 3 ground textures Number of Unique Meshes: 28 unique mashes + textures Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else ㅤㅤㅤVertex Count: Big pines — 44-41k (LOD0) — 8-4k (LOD3) — 189 (billboard) Medium-sized pines — 21-14k (L0) — 3-2k (L3) – 200-180 (billboard) Small pine — 5k (L0) — 934 (L3) — 194 (billboard) ã…¤ fern_01 — 650 (L0) — 170 (L2) fern_02 — 524 (L0) — 214 (L2) ã…¤ grass clusters — 226-44 (L0) — 139-26 (L2) ã…¤ scatter needle clusters — 294-139 (L0) — 125-61 (L2) ã…¤ M. rocks — 884-804 (L0) — 155-128 (L3) S. rocks — 253-148 (L0) — 91-56 (L2) cracked soil patch — 18k (L0) — 2k (L3) background mountain — 10k LODs: Yes Texture Resolutions: 1024×1024, 2048×2048 and 4096×4096 (can be downscaled) Platforms: Windows, macOS, Linux Contact me if you encounter any problems or you struggle with understanding how something should work, I’ll do my best to help you 🙂
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| Settings | Rocky Pine Trees Forest Biome remove | Plants collection 683 remove | Plants Carpinus Betulus remove | Street bench remove | indoor plant - set 23 remove | Ncaved House MOLD Architects remove |
|---|---|---|---|---|---|---|
| Name | Rocky Pine Trees Forest Biome remove | Plants collection 683 remove | Plants Carpinus Betulus remove | Street bench remove | indoor plant - set 23 remove | Ncaved House MOLD Architects remove |
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| SKU | 3640871 | 3739626 | 4638781 | 3350290 | 4686665 | 4705377 |
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| Price | $55.00 | $19.00 | $5.00 | $6.99 | $5.99 | $84.00 |
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| Content | CHECKED: even though I uploaded only 4+ versions, you can hassle-freely import the project to 5+ versions. This set contains everything you need to create a realistic-looking pine forest, commonly found in North America. Every asset has LODs. Every asset is game optimized. Pines contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance. There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems' Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab. Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa. Two ferns, that you'll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems. All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc. 2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore :) (NB!:_ Since those are sample scenes, meaning for the demonstration purpose, don't expect it to be wholly elaborated and completely optimized_) This product supports Nanite for Unreal Engine 5.1+ Make sure in the Project Settings (Platforms - Windows) Default RHI is set to** DirectX 12 and SM6 in D3D12 Targeted Shader Formats is **enabled. Inside the project you will get: 8 x pines of different sizes and states (Red, White pines) 2 x ferns (Lady, Eagle ferns) 3 x grass clusters (generic) 7 x scatter needle clusters/debris ㅤ 1 x background mountain 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss ㅤ 1 x landscape patch (cracked soil after tree fall) 3 x forest ground PBR textures Link to a QUICK GUIDE to some features: https://drive.google.com/file/d/1_DB7lfXGaKdsYvyNILJa0vMqtdDsyF8C/view?usp=sharing <<<<<<< TECHNICAL ASPECTS >>>>>>> ㅤㅤㅤFeatures: Highly tweakable materials 2 wind systems (simple mathematical-based and Pivot Painter) Scatter meshes to cover the forest floor (almost) scale-independent rocks 2 types of LastLOD for foliage 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off 2 pines come with roots, therefore you can create an effect of a fallen tree 3 ground textures Number of Unique Meshes: 28 unique mashes + textures Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else ㅤㅤㅤVertex Count: Big pines -- 44-41k (LOD0) -- 8-4k (LOD3) -- 189 (billboard) Medium-sized pines -- 21-14k (L0) -- 3-2k (L3) - 200-180 (billboard) Small pine -- 5k (L0) -- 934 (L3) -- 194 (billboard) ㅤ fern_01 -- 650 (L0) -- 170 (L2) fern_02 -- 524 (L0) -- 214 (L2) ㅤ grass clusters -- 226-44 (L0) -- 139-26 (L2) ㅤ scatter needle clusters -- 294-139 (L0) -- 125-61 (L2) ㅤ M. rocks -- 884-804 (L0) -- 155-128 (L3) S. rocks -- 253-148 (L0) -- 91-56 (L2) cracked soil patch -- 18k (L0) -- 2k (L3) background mountain -- 10k LODs: Yes Texture Resolutions: 1024x1024, 2048x2048 and 4096x4096 (can be downscaled) Platforms: Windows, macOS, Linux Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :) | High quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder) | HQ Plants Carpinus Betulus 3 Different 3D models in the scene Height: 5000mm & 5000mm & 6000mm Carpinus betulus, the European or common hornbeam, is a species of tree in the birch family Betulaceae, native to Western Asia and central, eastern, and southern Europe, including southern England. It requires a warm climate for good growth, and occurs only at elevations up to 1,000 meters (3,281 ft). It grows in mixed stands with oak, and in some areas beech, and is also a common tree in scree forests. Hornbeam was also known as yoke elm. It is a deciduous small to medium-size tree reaching heights of 15–25 meters (49–82 ft), rarely 30 m (98 ft), and often has a fluted and crooked trunk. Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 805k + Verts: 999k 4K texture + 4K material JPEG (texture), MAX + OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray render (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo Smooth | Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS | Name: indoor plant - set 23 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay + Corona Polys: 395728 Verts: 681274 Units: Millimeters Dimension: 1102.6 x 900.04 x 1024.12 Date: 2023.8.3 | *Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best .. |
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