Rocky Pine Trees Forest Biome

$55.00
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Rocky Pine Trees Forest Biome

Rocky Pine Trees Forest Biome

$55.00

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CHECKED: even though I uploaded only 4+ versions, you can hassle-freely import the project to 5+ versions. This set contains everything you need to create a realistic-looking pine forest, commonly found in North America. Every asset has LODs. Every asset is game optimized. Pines contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance. There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems’ Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab. Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa. Two ferns, that you’ll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems. All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc. 2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore 🙂 (NB!:_ Since those are sample scenes, meaning for the demonstration purpose, don’t expect it to be wholly elaborated and completely optimized_) This product supports Nanite for Unreal Engine 5.1+ Make sure in the Project Settings (Platforms – Windows) Default RHI is set to** DirectX 12 and SM6 in D3D12 Targeted Shader Formats is **enabled. Inside the project you will get: 8 x pines of different sizes and states (Red, White pines) 2 x ferns (Lady, Eagle ferns) 3 x grass clusters (generic) 7 x scatter needle clusters/debris ã…¤ 1 x background mountain 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss ã…¤ 1 x landscape patch (cracked soil after tree fall) 3 x forest ground PBR textures Link to a QUICK GUIDE to some features: https://drive.google.com/file/d/1_DB7lfXGaKdsYvyNILJa0vMqtdDsyF8C/view?usp=sharing <<<<<<< TECHNICAL ASPECTS >>>>>>> ㅤㅤㅤFeatures: Highly tweakable materials 2 wind systems (simple mathematical-based and Pivot Painter) Scatter meshes to cover the forest floor (almost) scale-independent rocks 2 types of LastLOD for foliage 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off 2 pines come with roots, therefore you can create an effect of a fallen tree 3 ground textures Number of Unique Meshes: 28 unique mashes + textures Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else ㅤㅤㅤVertex Count: Big pines — 44-41k (LOD0) — 8-4k (LOD3) — 189 (billboard) Medium-sized pines — 21-14k (L0) — 3-2k (L3) – 200-180 (billboard) Small pine — 5k (L0) — 934 (L3) — 194 (billboard) ã…¤ fern_01 — 650 (L0) — 170 (L2) fern_02 — 524 (L0) — 214 (L2) ã…¤ grass clusters — 226-44 (L0) — 139-26 (L2) ã…¤ scatter needle clusters — 294-139 (L0) — 125-61 (L2) ã…¤ M. rocks — 884-804 (L0) — 155-128 (L3) S. rocks — 253-148 (L0) — 91-56 (L2) cracked soil patch — 18k (L0) — 2k (L3) background mountain — 10k LODs: Yes Texture Resolutions: 1024×1024, 2048×2048 and 4096×4096 (can be downscaled) Platforms: Windows, macOS, Linux Contact me if you encounter any problems or you struggle with understanding how something should work, I’ll do my best to help you 🙂

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SettingsRocky Pine Trees Forest Biome removePlants collection 949 removeFir Tree removeNcaved House MOLD Architects removeTrees Cartoon V42 removeOutdoor Plants 2 remove
NameRocky Pine Trees Forest Biome removePlants collection 949 removeFir Tree removeNcaved House MOLD Architects removeTrees Cartoon V42 removeOutdoor Plants 2 remove
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ContentCHECKED: even though I uploaded only 4+ versions, you can hassle-freely import the project to 5+ versions. This set contains everything you need to create a realistic-looking pine forest, commonly found in North America. Every asset has LODs. Every asset is game optimized. Pines contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance. There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems' Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab. Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa. Two ferns, that you'll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems. All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc. 2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore :) (NB!:_ Since those are sample scenes, meaning for the demonstration purpose, don't expect it to be wholly elaborated and completely optimized_) This product supports Nanite for Unreal Engine 5.1+ Make sure in the Project Settings (Platforms - Windows) Default RHI is set to** DirectX 12 and SM6 in D3D12 Targeted Shader Formats is **enabled. Inside the project you will get: 8 x pines of different sizes and states (Red, White pines) 2 x ferns (Lady, Eagle ferns) 3 x grass clusters (generic) 7 x scatter needle clusters/debris ㅤ 1 x background mountain 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss ㅤ 1 x landscape patch (cracked soil after tree fall) 3 x forest ground PBR textures Link to a QUICK GUIDE to some features: https://drive.google.com/file/d/1_DB7lfXGaKdsYvyNILJa0vMqtdDsyF8C/view?usp=sharing <<<<<<< TECHNICAL ASPECTS >>>>>>> ㅤㅤㅤFeatures: Highly tweakable materials 2 wind systems (simple mathematical-based and Pivot Painter) Scatter meshes to cover the forest floor (almost) scale-independent rocks 2 types of LastLOD for foliage 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off 2 pines come with roots, therefore you can create an effect of a fallen tree 3 ground textures Number of Unique Meshes: 28 unique mashes + textures Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else ㅤㅤㅤVertex Count: Big pines -- 44-41k (LOD0) -- 8-4k (LOD3) -- 189 (billboard) Medium-sized pines -- 21-14k (L0) -- 3-2k (L3) - 200-180 (billboard) Small pine -- 5k (L0) -- 934 (L3) -- 194 (billboard) ㅤ fern_01 -- 650 (L0) -- 170 (L2) fern_02 -- 524 (L0) -- 214 (L2) ㅤ grass clusters -- 226-44 (L0) -- 139-26 (L2) ㅤ scatter needle clusters -- 294-139 (L0) -- 125-61 (L2) ㅤ M. rocks -- 884-804 (L0) -- 155-128 (L3) S. rocks -- 253-148 (L0) -- 91-56 (L2) cracked soil patch -- 18k (L0) -- 2k (L3) background mountain -- 10k LODs: Yes Texture Resolutions: 1024x1024, 2048x2048 and 4096x4096 (can be downscaled) Platforms: Windows, macOS, Linux Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :)High quality 3d models Plants collection 949 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder)Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity*Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best ..Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahPolys: 1393520 Verts: 2018566
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