Rocky Pine Trees Forest Biome

$55.00
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Rocky Pine Trees Forest Biome

Rocky Pine Trees Forest Biome

$55.00

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CHECKED: even though I uploaded only 4+ versions, you can hassle-freely import the project to 5+ versions. This set contains everything you need to create a realistic-looking pine forest, commonly found in North America. Every asset has LODs. Every asset is game optimized. Pines contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance. There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems’ Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab. Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa. Two ferns, that you’ll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems. All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc. 2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore 🙂 (NB!:_ Since those are sample scenes, meaning for the demonstration purpose, don’t expect it to be wholly elaborated and completely optimized_) This product supports Nanite for Unreal Engine 5.1+ Make sure in the Project Settings (Platforms – Windows) Default RHI is set to** DirectX 12 and SM6 in D3D12 Targeted Shader Formats is **enabled. Inside the project you will get: 8 x pines of different sizes and states (Red, White pines) 2 x ferns (Lady, Eagle ferns) 3 x grass clusters (generic) 7 x scatter needle clusters/debris ã…¤ 1 x background mountain 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss ã…¤ 1 x landscape patch (cracked soil after tree fall) 3 x forest ground PBR textures Link to a QUICK GUIDE to some features: https://drive.google.com/file/d/1_DB7lfXGaKdsYvyNILJa0vMqtdDsyF8C/view?usp=sharing <<<<<<< TECHNICAL ASPECTS >>>>>>> ㅤㅤㅤFeatures: Highly tweakable materials 2 wind systems (simple mathematical-based and Pivot Painter) Scatter meshes to cover the forest floor (almost) scale-independent rocks 2 types of LastLOD for foliage 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off 2 pines come with roots, therefore you can create an effect of a fallen tree 3 ground textures Number of Unique Meshes: 28 unique mashes + textures Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else ㅤㅤㅤVertex Count: Big pines — 44-41k (LOD0) — 8-4k (LOD3) — 189 (billboard) Medium-sized pines — 21-14k (L0) — 3-2k (L3) – 200-180 (billboard) Small pine — 5k (L0) — 934 (L3) — 194 (billboard) ã…¤ fern_01 — 650 (L0) — 170 (L2) fern_02 — 524 (L0) — 214 (L2) ã…¤ grass clusters — 226-44 (L0) — 139-26 (L2) ã…¤ scatter needle clusters — 294-139 (L0) — 125-61 (L2) ã…¤ M. rocks — 884-804 (L0) — 155-128 (L3) S. rocks — 253-148 (L0) — 91-56 (L2) cracked soil patch — 18k (L0) — 2k (L3) background mountain — 10k LODs: Yes Texture Resolutions: 1024×1024, 2048×2048 and 4096×4096 (can be downscaled) Platforms: Windows, macOS, Linux Contact me if you encounter any problems or you struggle with understanding how something should work, I’ll do my best to help you 🙂

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SettingsRocky Pine Trees Forest Biome removeoutdoor garden tree plant013 collection removeRiver Mountains Scene removeTrees Cartoon V40 removePlants Carpinus Betulus removeFir Tree remove
NameRocky Pine Trees Forest Biome removeoutdoor garden tree plant013 collection removeRiver Mountains Scene removeTrees Cartoon V40 removePlants Carpinus Betulus removeFir Tree remove
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ContentCHECKED: even though I uploaded only 4+ versions, you can hassle-freely import the project to 5+ versions. This set contains everything you need to create a realistic-looking pine forest, commonly found in North America. Every asset has LODs. Every asset is game optimized. Pines contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance. There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems' Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab. Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa. Two ferns, that you'll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems. All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc. 2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore :) (NB!:_ Since those are sample scenes, meaning for the demonstration purpose, don't expect it to be wholly elaborated and completely optimized_) This product supports Nanite for Unreal Engine 5.1+ Make sure in the Project Settings (Platforms - Windows) Default RHI is set to** DirectX 12 and SM6 in D3D12 Targeted Shader Formats is **enabled. Inside the project you will get: 8 x pines of different sizes and states (Red, White pines) 2 x ferns (Lady, Eagle ferns) 3 x grass clusters (generic) 7 x scatter needle clusters/debris ㅤ 1 x background mountain 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss ㅤ 1 x landscape patch (cracked soil after tree fall) 3 x forest ground PBR textures Link to a QUICK GUIDE to some features: https://drive.google.com/file/d/1_DB7lfXGaKdsYvyNILJa0vMqtdDsyF8C/view?usp=sharing <<<<<<< TECHNICAL ASPECTS >>>>>>> ㅤㅤㅤFeatures: Highly tweakable materials 2 wind systems (simple mathematical-based and Pivot Painter) Scatter meshes to cover the forest floor (almost) scale-independent rocks 2 types of LastLOD for foliage 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off 2 pines come with roots, therefore you can create an effect of a fallen tree 3 ground textures Number of Unique Meshes: 28 unique mashes + textures Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else ㅤㅤㅤVertex Count: Big pines -- 44-41k (LOD0) -- 8-4k (LOD3) -- 189 (billboard) Medium-sized pines -- 21-14k (L0) -- 3-2k (L3) - 200-180 (billboard) Small pine -- 5k (L0) -- 934 (L3) -- 194 (billboard) ㅤ fern_01 -- 650 (L0) -- 170 (L2) fern_02 -- 524 (L0) -- 214 (L2) ㅤ grass clusters -- 226-44 (L0) -- 139-26 (L2) ㅤ scatter needle clusters -- 294-139 (L0) -- 125-61 (L2) ㅤ M. rocks -- 884-804 (L0) -- 155-128 (L3) S. rocks -- 253-148 (L0) -- 91-56 (L2) cracked soil patch -- 18k (L0) -- 2k (L3) background mountain -- 10k LODs: Yes Texture Resolutions: 1024x1024, 2048x2048 and 4096x4096 (can be downscaled) Platforms: Windows, macOS, Linux Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :)outdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V40. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 3386 Edges : 6860 Faces : 3476 Tris : 6768 UVs : 4036 Tree02 Verts : 6562 Edges : 13292 Faces : 6732 Tris : 13120 UVs : 7868 Tree03 Verts : 4970 Edges : 10068 Faces : 5100 Tris : 9936 UVs : 5948 Bush01 Verts : 756 Edges : 1519 Faces : 767 Tris : 1504 UVs : 879 Bush02 Verts : 733 Edges : 1478 Faces : 749 Tris : 1458 UVs : 880 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahHQ Plants Carpinus Betulus 3 Different 3D models in the scene Height: 5000mm & 5000mm & 6000mm Carpinus betulus, the European or common hornbeam, is a species of tree in the birch family Betulaceae, native to Western Asia and central, eastern, and southern Europe, including southern England. It requires a warm climate for good growth, and occurs only at elevations up to 1,000 meters (3,281 ft). It grows in mixed stands with oak, and in some areas beech, and is also a common tree in scree forests. Hornbeam was also known as yoke elm. It is a deciduous small to medium-size tree reaching heights of 15–25 meters (49–82 ft), rarely 30 m (98 ft), and often has a fluted and crooked trunk. Materials is archive (material library) Corona mtl + Vray mtl + Standard mtl Polys: 805k + Verts: 999k 4K texture + 4K material JPEG (texture), MAX + OBJ + MTL + FBX 2012 + Blender 2.9 + Maya 2018 3dmodels: MAX + OBJ + FBX 2012 + Blender 2.9 + Maya 2018 Corona render + Vray render (Renderer Engine-MAX + FBX) Scanline render (Renderer Engine-MAX + OBJ) Models has unwrapped overlapping and maps supported traditional 3ds Max texturing. (tiling coordinates) Note: To use the max file you need to use at 3dsmax 2015 + Blender 2.9 + Maya 2018 Units: Millimeter Clean Topology (quad mesh) You Can Add Turbo SmoothFir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity
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