Rocky Pine Trees Forest Biome

Rocky Pine Trees Forest Biome
Product details
CHECKED: even though I uploaded only 4+ versions, you can hassle-freely import the project to 5+ versions. This set contains everything you need to create a realistic-looking pine forest, commonly found in North America. Every asset has LODs. Every asset is game optimized. Pines contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance. There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems’ Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab. Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa. Two ferns, that you’ll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems. All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc. 2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore 🙂 (NB!:_ Since those are sample scenes, meaning for the demonstration purpose, don’t expect it to be wholly elaborated and completely optimized_) This product supports Nanite for Unreal Engine 5.1+ Make sure in the Project Settings (Platforms – Windows) Default RHI is set to** DirectX 12 and SM6 in D3D12 Targeted Shader Formats is **enabled. Inside the project you will get: 8 x pines of different sizes and states (Red, White pines) 2 x ferns (Lady, Eagle ferns) 3 x grass clusters (generic) 7 x scatter needle clusters/debris ã…¤ 1 x background mountain 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss ã…¤ 1 x landscape patch (cracked soil after tree fall) 3 x forest ground PBR textures Link to a QUICK GUIDE to some features: https://drive.google.com/file/d/1_DB7lfXGaKdsYvyNILJa0vMqtdDsyF8C/view?usp=sharing <<<<<<< TECHNICAL ASPECTS >>>>>>> ㅤㅤㅤFeatures: Highly tweakable materials 2 wind systems (simple mathematical-based and Pivot Painter) Scatter meshes to cover the forest floor (almost) scale-independent rocks 2 types of LastLOD for foliage 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off 2 pines come with roots, therefore you can create an effect of a fallen tree 3 ground textures Number of Unique Meshes: 28 unique mashes + textures Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else ㅤㅤㅤVertex Count: Big pines — 44-41k (LOD0) — 8-4k (LOD3) — 189 (billboard) Medium-sized pines — 21-14k (L0) — 3-2k (L3) – 200-180 (billboard) Small pine — 5k (L0) — 934 (L3) — 194 (billboard) ã…¤ fern_01 — 650 (L0) — 170 (L2) fern_02 — 524 (L0) — 214 (L2) ã…¤ grass clusters — 226-44 (L0) — 139-26 (L2) ã…¤ scatter needle clusters — 294-139 (L0) — 125-61 (L2) ã…¤ M. rocks — 884-804 (L0) — 155-128 (L3) S. rocks — 253-148 (L0) — 91-56 (L2) cracked soil patch — 18k (L0) — 2k (L3) background mountain — 10k LODs: Yes Texture Resolutions: 1024×1024, 2048×2048 and 4096×4096 (can be downscaled) Platforms: Windows, macOS, Linux Contact me if you encounter any problems or you struggle with understanding how something should work, I’ll do my best to help you 🙂
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| Settings | Rocky Pine Trees Forest Biome remove | Wood System remove | Trees Cartoon V42 remove | Collection plant vol 164 remove | Street bench remove | Trees Cartoon V40 remove |
|---|---|---|---|---|---|---|
| Name | Rocky Pine Trees Forest Biome remove | Wood System remove | Trees Cartoon V42 remove | Collection plant vol 164 remove | Street bench remove | Trees Cartoon V40 remove |
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| SKU | 3640871 | 993729 | 4707859 | 3012252 | 3350290 | 4649436 |
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| Price | $55.00 | $30.00 | $15.00 | $7.90 | $6.99 | $10.00 |
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| Content | CHECKED: even though I uploaded only 4+ versions, you can hassle-freely import the project to 5+ versions. This set contains everything you need to create a realistic-looking pine forest, commonly found in North America. Every asset has LODs. Every asset is game optimized. Pines contain up to 4 LODs and have been set up with traditional billboards and octahedral impostors for the best performance. There are 2 Wind Systems: Simple mathematical-based and Pivot Painter, which allow you to, in a relatively cheap way, breathe life into the trees and plants. Both wind systems' Wind strength and Direction can be controlled globally through a couple of parameters in the Parameter Collection tab. Both systems are optimized, but in some cases, the Simple one can be a better choice and vice versa. Two ferns, that you'll find among other assets, are interactable and also have Simple and Pivot Painter wind/interaction systems. All materials are tweakable, thus the pines, rocks, and other assets look can be markedly changed, e.g. the snow height on the background mountain, pine tree trunk peeling start offset, etc. 2 Sample Scenes, presented in the images and video, are included, with UE Default ThirdPersonBP already set. Just press Play and explore :) (NB!:_ Since those are sample scenes, meaning for the demonstration purpose, don't expect it to be wholly elaborated and completely optimized_) This product supports Nanite for Unreal Engine 5.1+ Make sure in the Project Settings (Platforms - Windows) Default RHI is set to** DirectX 12 and SM6 in D3D12 Targeted Shader Formats is **enabled. Inside the project you will get: 8 x pines of different sizes and states (Red, White pines) 2 x ferns (Lady, Eagle ferns) 3 x grass clusters (generic) 7 x scatter needle clusters/debris ㅤ 1 x background mountain 6 x rocks (3 medium, 3 small) with a scale-independent texture setup. A vast range of scaling, within reasonable limits, without quality loss ㅤ 1 x landscape patch (cracked soil after tree fall) 3 x forest ground PBR textures Link to a QUICK GUIDE to some features: https://drive.google.com/file/d/1_DB7lfXGaKdsYvyNILJa0vMqtdDsyF8C/view?usp=sharing <<<<<<< TECHNICAL ASPECTS >>>>>>> ㅤㅤㅤFeatures: Highly tweakable materials 2 wind systems (simple mathematical-based and Pivot Painter) Scatter meshes to cover the forest floor (almost) scale-independent rocks 2 types of LastLOD for foliage 3 layers for pine trunk: mossy bottom, middle part, brighter top, where the bark falls off 2 pines come with roots, therefore you can create an effect of a fallen tree 3 ground textures Number of Unique Meshes: 28 unique mashes + textures Number of Materials: 11 MasterMaterials, and ≈ 51 Material Instances Collision: UCP for trees (+UCX for pines with roots/rocks), UCX for everything else ㅤㅤㅤVertex Count: Big pines -- 44-41k (LOD0) -- 8-4k (LOD3) -- 189 (billboard) Medium-sized pines -- 21-14k (L0) -- 3-2k (L3) - 200-180 (billboard) Small pine -- 5k (L0) -- 934 (L3) -- 194 (billboard) ㅤ fern_01 -- 650 (L0) -- 170 (L2) fern_02 -- 524 (L0) -- 214 (L2) ㅤ grass clusters -- 226-44 (L0) -- 139-26 (L2) ㅤ scatter needle clusters -- 294-139 (L0) -- 125-61 (L2) ㅤ M. rocks -- 884-804 (L0) -- 155-128 (L3) S. rocks -- 253-148 (L0) -- 91-56 (L2) cracked soil patch -- 18k (L0) -- 2k (L3) background mountain -- 10k LODs: Yes Texture Resolutions: 1024x1024, 2048x2048 and 4096x4096 (can be downscaled) Platforms: Windows, macOS, Linux Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :) | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, Fah | Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you | Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS | Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V40. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 3386 Edges : 6860 Faces : 3476 Tris : 6768 UVs : 4036 Tree02 Verts : 6562 Edges : 13292 Faces : 6732 Tris : 13120 UVs : 7868 Tree03 Verts : 4970 Edges : 10068 Faces : 5100 Tris : 9936 UVs : 5948 Bush01 Verts : 756 Edges : 1519 Faces : 767 Tris : 1504 UVs : 879 Bush02 Verts : 733 Edges : 1478 Faces : 749 Tris : 1458 UVs : 880 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, Fah |
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