Sand Dirt Terrain Seamless PBR Texture 01
$2.00
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Sand Dirt Terrain Seamless PBR Texture 01
$2.00
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This is a texture pack only. This pack comes with the following maps ready for any game engine. This is a seamless PBR texture. Diffuse 4096×4096 Metalness 4096×4096 Roughness 4096×4096 AO 4096X4096 Normal 4096×4096 Displacement 4096×4096 RMA 4096×4096
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| Settings | Sand Dirt Terrain Seamless PBR Texture 01 remove | Grey Mangrove remove | Wooden pergola with hanging sofa remove | Beach Sand model for 3D printing remove | Grass Forest V 1 remove | Scottish Highland with grass and moss remove |
|---|---|---|---|---|---|---|
| Name | Sand Dirt Terrain Seamless PBR Texture 01 remove | Grey Mangrove remove | Wooden pergola with hanging sofa remove | Beach Sand model for 3D printing remove | Grass Forest V 1 remove | Scottish Highland with grass and moss remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2713396 | 1847434 | 2850739 | 3830554 | 991304 | 1893583 |
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| Price | $2.00 | $30.00 | $9.00 | $6.99 | $10.00 | $25.00 |
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| Content | This is a texture pack only. This pack comes with the following maps ready for any game engine. This is a seamless PBR texture. Diffuse 4096x4096 Metalness 4096x4096 Roughness 4096x4096 AO 4096X4096 Normal 4096x4096 Displacement 4096x4096 RMA 4096x4096 | Detail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset. | Pergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778 | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) |
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