Strelitzia nicolai leaves texture

$15.00
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Strelitzia nicolai leaves texture

Strelitzia nicolai leaves texture

$15.00

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High Resolution precise scan of Strelitzia nicolai leaves. Textures prepared for reflection/glossiness, gamma 2.2 workflow. Works great in Vray and Corona renderer Resolution: 8192px × 8192px Maps : 2 MODEL INCLUDED! 3Ds Max 2017 + Corona Format: Albedo (.jpg) 8-bit Gloss (.jpg) 8-bit Reflect (.jpg) 8-bit Normal (.jpg) 8-bit

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SettingsStrelitzia nicolai leaves texture removeCave constructor removeGrass Forest V 1 removeRyegrass Meadow Patch removeWooden pergola with hanging sofa removeBeach Sand model for 3D printing remove
NameStrelitzia nicolai leaves texture removeCave constructor removeGrass Forest V 1 removeRyegrass Meadow Patch removeWooden pergola with hanging sofa removeBeach Sand model for 3D printing remove
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SKU3063931971439991304212735428507393830554
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ContentHigh Resolution precise scan of Strelitzia nicolai leaves. Textures prepared for reflection/glossiness, gamma 2.2 workflow. Works great in Vray and Corona renderer Resolution: 8192px × 8192px Maps : 2 MODEL INCLUDED! 3Ds Max 2017 + Corona Format: Albedo (.jpg) 8-bit Gloss (.jpg) 8-bit Reflect (.jpg) 8-bit Normal (.jpg) 8-bitHere you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapHi all, This is ryegrass meadow patch created in Blender in real world scale (145cm x 138cm). It includes 7 different models: soil (3D scanned) clover perennial ryegrass dandelion dry grass plantain fig buttercup It comes in following formats: .blend .fbx .obj The blender file has the shaders set up, so it's ready to render using Cycles. The title image is not included. Each model comes with set of 4K .png maps: base color roughness normal opacity translucency ambient occlusionPergola size in axes 1800 x 1800 mm Stage size (WxDxH) 2960 x 2960 x 2750 mm There are materials with Displacement in the scene, so it is better to use millimeters as the unit of measurement. Or you will need to adjust the Displacement size in accordance with your units of measurement. In addition to the OBJ file, the archive also contains an FBX file. There are VRay and Corona material libraries Polys: 311953 Verts: 314778This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it!
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