Strelitzia nicolai leaves texture

Strelitzia nicolai leaves texture
Product details
High Resolution precise scan of Strelitzia nicolai leaves. Textures prepared for reflection/glossiness, gamma 2.2 workflow. Works great in Vray and Corona renderer Resolution: 8192px × 8192px Maps : 2 MODEL INCLUDED! 3Ds Max 2017 + Corona Format: Albedo (.jpg) 8-bit Gloss (.jpg) 8-bit Reflect (.jpg) 8-bit Normal (.jpg) 8-bit
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| Settings | Strelitzia nicolai leaves texture remove | Scottish Highland with grass and moss remove | Mountain Castle Retreat Kit bash 2 remove | Pedal boat remove | Pot Plant Collection remove | Grass Forest V 1 remove |
|---|---|---|---|---|---|---|
| Name | Strelitzia nicolai leaves texture remove | Scottish Highland with grass and moss remove | Mountain Castle Retreat Kit bash 2 remove | Pedal boat remove | Pot Plant Collection remove | Grass Forest V 1 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3063931 | 1893583 | 4050435 | 3157507 | 2976463 | 991304 |
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| Price | $15.00 | $25.00 | $15.00 | $29.00 | $10.00 | $10.00 |
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| Description | ||||||
| Content | High Resolution precise scan of Strelitzia nicolai leaves. Textures prepared for reflection/glossiness, gamma 2.2 workflow. Works great in Vray and Corona renderer Resolution: 8192px × 8192px Maps : 2 MODEL INCLUDED! 3Ds Max 2017 + Corona Format: Albedo (.jpg) 8-bit Gloss (.jpg) 8-bit Reflect (.jpg) 8-bit Normal (.jpg) 8-bit | Scottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) ) | Mountain Castle Retreat Kit bash! 2 Tiled textures provided ! | Texture set: PBR textures 4096x4096 .png / Base Color / Metallic / Normal (OpenGL) / Roughnes PBR textures 4096x4096 .png /Diffuse / Glossiness / Specular / Normal (DirectX) 3ds Max; obj; fbx files have standard mat: spec/gloss textures Geometry: Units: Centimeters Polygons: 174370 Vertex: 176054 Triangles: 0 Quads: 174370 Ngons: 0 Vertex with more than 5 edges: 0 Object: Dimension cm: 172.7cm x 245.1cm x 161.7cm Dimension inches: 68x 96.5 x 63.64" Model parts: 47 Material count: 3 XForm: Yes BoxTrick: Yes | Name: Pot_Plant_collection Version: 2013 Preview: Yes Units: Centimeters Dimension: 108.43 x 55.28 x 111.82 Polys: 457 187 XForm: Yes Box Trick: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2013, OBJ | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map |
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