Stylized Cartoon Beech Tree

Stylized Cartoon Beech Tree
Product details
Stylized high quality cartoon model of a Beech Tree. This model made in Blender 2.93. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 14126 Polygons: 13774 2048×2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 2.93
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| Settings | Stylized Cartoon Beech Tree remove | Ceiba Pentandra Two tree set remove | Fir Tree remove | River Mountains Scene remove | Outdoor Plants 2 remove | outdoor garden tree plant013 collection remove |
|---|---|---|---|---|---|---|
| Name | Stylized Cartoon Beech Tree remove | Ceiba Pentandra Two tree set remove | Fir Tree remove | River Mountains Scene remove | Outdoor Plants 2 remove | outdoor garden tree plant013 collection remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4566290 | 3555237 | 120631 | 3772277 | 4567298 | 4702431 |
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| Price | $18.00 | $25.00 | $10.00 | $44.00 | $12.00 | $8.00 |
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| Description | ||||||
| Content | Stylized high quality cartoon model of a Beech Tree. This model made in Blender 2.93. Rendered in Cycles. This model is NOT for 3D printing. This model is for use in games or for visualizations. Vertices: 14126 Polygons: 13774 2048x2048 PBR materials includes: Color Normal map Roughness Ambient Occlusion File Formats: OBJ FBX 3DS STL DAE Collada Blender 2.93 | This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader. | Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/Opacity | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Polys: 1393520 Verts: 2018566 | outdoor garden tree plant013 collection Format: 3dmax2018, FBX Render: v.ray, corona Texture: Yes Polys: 969355 Vert: 1011328 All objects in the scene are logically Named, reset X.form and Unwrap. |
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