Stylized Ground Materials

Stylized Ground Materials
Product details
You will get: Textures *tga/ UEscene 4.26+ Flower Tileable Textures (6 variations) Grass Tileable Textures (4 variations) Rocks Tileable Textures (2 variations) Textures: 4096*4096px *tga BaseColor, Roughness, Height, Normal, Opacity, AO UnrealEngine: VertexBlend Master Material/ Prop Material/ Terrain Material Use textures with Vertex blending for better results. You can change BaseColor tint in Unreal Engine Master Material Please leave your feedback, it is very important for me. Feel free to message me if anything need.
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Quick Comparison
| Settings | Stylized Ground Materials remove | Sagebrush branch of twigs remove | hallway modern entryway with walls and orange ottoman remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove | Cave constructor remove |
|---|---|---|---|---|---|---|
| Name | Stylized Ground Materials remove | Sagebrush branch of twigs remove | hallway modern entryway with walls and orange ottoman remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove | Cave constructor remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3399858 | 2388802 | 956756 | 991304 | 3830554 | 971439 |
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| Price | $14.99 | $10.00 | $25.00 | $10.00 | $6.99 | $30.00 |
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| Content | You will get: Textures *tga/ UEscene 4.26+ Flower Tileable Textures (6 variations) Grass Tileable Textures (4 variations) Rocks Tileable Textures (2 variations) Textures: 4096*4096px *tga BaseColor, Roughness, Height, Normal, Opacity, AO UnrealEngine: VertexBlend Master Material/ Prop Material/ Terrain Material Use textures with Vertex blending for better results. You can change BaseColor tint in Unreal Engine Master Material Please leave your feedback, it is very important for me. Feel free to message me if anything need. | Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats | Name: Lobby_19 Version: 2013 Preview: Yes Units: Millimeters Dimension: 3159.21 x 2850.94 x 3048.89 Polys: 180 776 XForm: Yes Box Trick: Yes Model Parts: 620 Render: V-Ray CORONA Formats: 3Ds Max 2013, OBJ, FBX | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 tris |
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