Tahiti island in French Polynesia

$29.00
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Tahiti island in French Polynesia

Tahiti island in French Polynesia

$29.00

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Tahiti island in French Polynesia Tahiti is the largest island in French Polynesia, an archipelago in the South Pacific. Its western part of Tahiti Nui and the much smaller eastern part of Tahiti Iti are connected by a narrow isthmus. Black sand beaches, lagoons, waterfalls and extinct volcanoes attract many travelers. In the 18th century, Tahiti was explored by James Cook and then glorified by the French artist Paul Gauguin. Is a high quality model. Models possible to use in any project. Originally modelled in Blender 2.91.2 and 3ds max 2015. Final images rendered with Corona render 1.7 and Marmoset Toolbag 3 Model resolutions are optimized for polygon efficiency. All colors can be easily modified. Model is fully textured with all materials applied. No cleaning up necessary, just drop your models into the scene and start rendering. No special plugin needed to open scene. File formats: 3ds Max 2015 (.max) OBJ (Multi Format) 3DS (Multi Format) FBX (Multi Format) Marmoset Toolbag 3 scene with materials Unitypackage (blend) Blender 2.91.2 (dae) Collada Keyshot 9 scene Stl (stereolithography) If you need to make a model of any piece of land or city, write to us and we will fulfill your order We would really appreciate if you could give positive rating, ratings are very important on CGTrader and it affect our reputation. If you have any problems with model/files please do not hesitate to contact us

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SettingsTahiti island in French Polynesia removeRiver Mountains Scene removeExterior Landscape pack collection remove3D High Detailed Forest Lake Scene - Model removeFir Tree removePinus sylvestris collection remove
NameTahiti island in French Polynesia removeRiver Mountains Scene removeExterior Landscape pack collection remove3D High Detailed Forest Lake Scene - Model removeFir Tree removePinus sylvestris collection remove
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ContentTahiti island in French Polynesia Tahiti is the largest island in French Polynesia, an archipelago in the South Pacific. Its western part of Tahiti Nui and the much smaller eastern part of Tahiti Iti are connected by a narrow isthmus. Black sand beaches, lagoons, waterfalls and extinct volcanoes attract many travelers. In the 18th century, Tahiti was explored by James Cook and then glorified by the French artist Paul Gauguin. Is a high quality model. Models possible to use in any project. Originally modelled in Blender 2.91.2 and 3ds max 2015. Final images rendered with Corona render 1.7 and Marmoset Toolbag 3 Model resolutions are optimized for polygon efficiency. All colors can be easily modified. Model is fully textured with all materials applied. No cleaning up necessary, just drop your models into the scene and start rendering. No special plugin needed to open scene. File formats: 3ds Max 2015 (.max) OBJ (Multi Format) 3DS (Multi Format) FBX (Multi Format) Marmoset Toolbag 3 scene with materials Unitypackage (blend) Blender 2.91.2 (dae) Collada Keyshot 9 scene Stl (stereolithography) If you need to make a model of any piece of land or city, write to us and we will fulfill your order We would really appreciate if you could give positive rating, ratings are very important on CGTrader and it affect our reputation. If you have any problems with model/files please do not hesitate to contact usRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3.Rendered by Cinema 4D Physical Render Light setup included. High Qualty TexturesFir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/OpacityThis collection contais 14 pine trees in addintion.
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