Teak leaf tectona grandis

Teak leaf tectona grandis
Product details
3d model of Teak leaf(tectona grandis). This model include 3 leafs (Low with no thickness, Low with thickness,and Low poly sudivision level 1 with thickness) The file was created in Blender3.0 Detailed design that allows for close-up renders. Inside the buildings looks neat aswell and clear wireframe. Uvmap is ready. Easy to adjust, Just put the model in you scene. This model in cluding of Tranparency map(Only low poly no Thickness). DETAIL: Low with no thickness(no solidify) ** Face: 10 Vert: 18 Tris: 20** Texture PBR MetallRoughness (4096×4096) base color, roughness, Metallic, Height, Opacity, and Normal. Low with thickness(with solidify) ** Face: 80 Vert: 82 Tris: 160** Texture PBR MetallRoughness (4096×4096) base color, roughness, Metallic, Height, and Normal. Low poly sudivision level 1 with thickness(with solidify) ** Face: 496 Vert: 498 Tris: 992** Texture PBR MetallRoughness (4096×4096) base color, roughness, Metallic, Height, and Normal. Archive includes files with extension .fbx , .obj,.blender,.dae, and zip file. This model not allow to re-sell on 3d website For more information, Don’t hesitage to ask 🙂
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| Settings | Teak leaf tectona grandis remove | Collection plant vol 164 remove | Ceiba Pentandra Two tree set remove | Exterior Landscape pack collection remove | Wood System remove | Maple-tree 13 remove |
|---|---|---|---|---|---|---|
| Name | Teak leaf tectona grandis remove | Collection plant vol 164 remove | Ceiba Pentandra Two tree set remove | Exterior Landscape pack collection remove | Wood System remove | Maple-tree 13 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3833410 | 3012252 | 3555237 | 2926255 | 993729 | 3065753 |
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| Price | $5.00 | $7.90 | $25.00 | $160.00 | $30.00 | $9.00 |
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| Description | ||||||
| Content | 3d model of Teak leaf(tectona grandis). This model include 3 leafs (Low with no thickness, Low with thickness,and Low poly sudivision level 1 with thickness) The file was created in Blender3.0 Detailed design that allows for close-up renders. Inside the buildings looks neat aswell and clear wireframe. Uvmap is ready. Easy to adjust, Just put the model in you scene. This model in cluding of Tranparency map(Only low poly no Thickness). DETAIL: Low with no thickness(no solidify) ** Face: 10 Vert: 18 Tris: 20** Texture PBR MetallRoughness (4096x4096) base color, roughness, Metallic, Height, Opacity, and Normal. Low with thickness(with solidify) ** Face: 80 Vert: 82 Tris: 160** Texture PBR MetallRoughness (4096x4096) base color, roughness, Metallic, Height, and Normal. Low poly sudivision level 1 with thickness(with solidify) ** Face: 496 Vert: 498 Tris: 992** Texture PBR MetallRoughness (4096x4096) base color, roughness, Metallic, Height, and Normal. Archive includes files with extension .fbx , .obj,.blender,.dae, and zip file. This model not allow to re-sell on 3d website For more information, Don't hesitage to ask :) | Collection plant vol 164 This model is light in volume with the best quality textures and materials poly: 809.442 vertex: 1.159.200 Version: 2011obj Version render 3dmax 2017 format final: vray corona obj Glad to see my store. Thank you | This collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader. | Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! |
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