Wide Forest Scene

$10.00
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Wide Forest Scene

Wide Forest Scene

$10.00

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Forest scene made in Blender 2.82a Cycles Render Engine Trees obtained thought hair particle system and vertex group to optimize the viewport. The tree low poly model is included in the pack and is provided also in a no-leaves version. All the texture and the HDRI are included and allow both mountains and barks to have displacement setting and bump effect. The camera is provided with a path animation. Note that the final result has been edited in photoshop and that the .psd project is downloadable.

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SettingsWide Forest Scene removeRiver Mountains Scene removeMaple-tree 13 removeStreet bench removeWood System removeIndoor plant - set 27 remove
NameWide Forest Scene removeRiver Mountains Scene removeMaple-tree 13 removeStreet bench removeWood System removeIndoor plant - set 27 remove
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ContentForest scene made in Blender 2.82a Cycles Render Engine Trees obtained thought hair particle system and vertex group to optimize the viewport. The tree low poly model is included in the pack and is provided also in a no-leaves version. All the texture and the HDRI are included and allow both mountains and barks to have displacement setting and bump effect. The camera is provided with a path animation. Note that the final result has been edited in photoshop and that the .psd project is downloadable.River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use!Benches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DS9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customizedName: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6
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