Alien Planet Fantasy Environment – Swamp Plants

Alien Planet Fantasy Environment – Swamp Plants
Product details
This Alien environment features a vast bio-luminescent grassland teeming with strange and wonderful plants! This package includes 3DS, FBX, OBJ and JPG Texture files, along with its Unreal Engine 4 project. Download UE4 Demo https://www.mediafire.com/file/acrfeiuuq3uchej/Alien+Swamp+Plants+Demo.zip/file The package includes 21 Static Meshes: 4 Fungi Meshes 3 Ferns 1 Grass Mesh 3 Rocks 3 Roots (2 Types) 2 Shrubs 4 Trees (2 Types) The grass has been designed with realitme performance in mind, so it does not use opacity, but instead utilizes a combination of LODs and a distance fading landscape material. All plant Materials within UE4 are also connected to a Material Parameter Collection, allowing you to easily change the hue of the entire landscape! Unreal 4 Features Grass that lights up when the player steps on it Physics interactible plants with Blueprint system to manage performance 29 Footstep Sound effects Fungi Rock Blueprint: Fungi automatically orients regardless of rock rotation, and randomizes each fungi mesh between the 4 possibilities. Change the color scheme of the entire ecosystem with one Material Parameter Collection variable Glowing dust mote particle Flickering star material and star-sphere static mesh Realistic Planet material World Space glow wave effect for plants and grass High-detailed normal map tiling on all surfaces Smooth flying spectator blueprint Number of Unique Meshes: 21 Collision: Yes, automatically generated LODs: roughly 3 to 5 per Model Number of Materials and Material Instances: 44 Number of Textures: 56 Vertex Count: Fern A = 13,173 to 1,226 Fern B = 4,980 to 75 Fern C = 5,073 to 201 Fungi A, B, C and D = 316 to 16 Grass = 372 to 48 Root A = 11,872 to 770 Root B and B2 = 26,611 to 158 Shrub A = 3,815 to 342 Shrub B = 3,828 to 334 Tree A and A2 = 3,182 to 224 Tree B and B2 = 3,150 to 89 Rock A = 6,059 to 72 Rock B = 4,107 to 100 Rock C = 2,528 to 42 Texture Resolutions: 4096 = 6 2048 = 26 1024 = 16 512 = 5 other = 3
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| Settings | Alien Planet Fantasy Environment - Swamp Plants remove | Wood System remove | plants collection vol 17-Blender remove | Exterior Landscape pack collection remove | Maple-tree 13 remove | XfrogPlants Juca - Caesalpinia Ferrea remove |
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| Name | Alien Planet Fantasy Environment - Swamp Plants remove | Wood System remove | plants collection vol 17-Blender remove | Exterior Landscape pack collection remove | Maple-tree 13 remove | XfrogPlants Juca - Caesalpinia Ferrea remove |
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| SKU | 2386992 | 993729 | 4683831 | 2926255 | 3065753 | 2929482 |
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| Price | $69.99 | $30.00 | $6.95 | $160.00 | $9.00 | $18.00 |
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| Content | This Alien environment features a vast bio-luminescent grassland teeming with strange and wonderful plants! This package includes 3DS, FBX, OBJ and JPG Texture files, along with its Unreal Engine 4 project. Download UE4 Demo https://www.mediafire.com/file/acrfeiuuq3uchej/Alien+Swamp+Plants+Demo.zip/file The package includes 21 Static Meshes: 4 Fungi Meshes 3 Ferns 1 Grass Mesh 3 Rocks 3 Roots (2 Types) 2 Shrubs 4 Trees (2 Types) The grass has been designed with realitme performance in mind, so it does not use opacity, but instead utilizes a combination of LODs and a distance fading landscape material. All plant Materials within UE4 are also connected to a Material Parameter Collection, allowing you to easily change the hue of the entire landscape! Unreal 4 Features Grass that lights up when the player steps on it Physics interactible plants with Blueprint system to manage performance 29 Footstep Sound effects Fungi Rock Blueprint: Fungi automatically orients regardless of rock rotation, and randomizes each fungi mesh between the 4 possibilities. Change the color scheme of the entire ecosystem with one Material Parameter Collection variable Glowing dust mote particle Flickering star material and star-sphere static mesh Realistic Planet material World Space glow wave effect for plants and grass High-detailed normal map tiling on all surfaces Smooth flying spectator blueprint Number of Unique Meshes: 21 Collision: Yes, automatically generated LODs: roughly 3 to 5 per Model Number of Materials and Material Instances: 44 Number of Textures: 56 Vertex Count: Fern A = 13,173 to 1,226 Fern B = 4,980 to 75 Fern C = 5,073 to 201 Fungi A, B, C and D = 316 to 16 Grass = 372 to 48 Root A = 11,872 to 770 Root B and B2 = 26,611 to 158 Shrub A = 3,815 to 342 Shrub B = 3,828 to 334 Tree A and A2 = 3,182 to 224 Tree B and B2 = 3,150 to 89 Rock A = 6,059 to 72 Rock B = 4,107 to 100 Rock C = 2,528 to 42 Texture Resolutions: 4096 = 6 2048 = 26 1024 = 16 512 = 5 other = 3 | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | plants collection vol 17-Blender There are several different plant models and are made with the best quality materials. Poly (Total): 564472 Verts (Total): 826477 To access the 3ds max file of this product, you can refer to the following link: https://www.cgtrader.com/3d-models/plant/other/plants-collection-vol-17 Thank you so much for visiting my store. Enjoy using this model. | Lake Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps).. Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 10,168,579 | Polygon: 7,596,691 | Tris: 13,259,387. Exported: Blend | Fbx | Obj | Dae | Stl. House Scene Made In Blender3D v2.92. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular,alpha and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 720*1280 (Diffuse). Poly count: Verts: 12,328,933 | Polygon: 8,925,135 | Tris: 13,912,247. Exported: Blend | Fbx | Obj | Dae | Stl. Abandoned Car in Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Car: 4096*4096 (Diffuse,Alpha,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Small Rocks 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants: 512*512 (Diffuse,normal and Roughness maps). Grass: 1920*1386 (Diffuse). Poly count: Verts: 13,700,133 | Polygon: 11,468,615 | Tris: 19,318,576. Exported: Blend | Fbx | Obj | Dae | Stl. Tunnel Ruins Scene Made In Blender3D v2.91. Texture Detail: Tunnel: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,metalness and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 3837*3853 (Diffuse,Normal,Ao,Smoothness and Height maps). Small Rocks: 1024*1024 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ivy: 512*512 (Diffuse,Normal and Height maps). Poly count: Verts: 2,453,936 | Polygon: 1,238,554 | Tris: 2,385,716. Exported: Blend | Fbx | Obj | Dae | Stl. Tropical Island Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Tropicals Plants: 3837*3853 (Diffuse,normal,height,ao,smoothness maps). Palm Tree: 1920*1386 (Diffuse,Normal,Ao and height maps). Poly count: Verts: 6,919,604 | Polygon: 4,715,067 | Tris: 7,442,523. Exported: Blend | Fbx | Obj | Dae | Stl. Forest Scene Made In Blender3D v2.91. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mossy Rocks: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Plants 1: 2048*2048 (Diffuse,Normal,Ao and height maps). Plants 2: 512*512 (Diffuse,Normal,Alpha and Roughness maps). Pine Tree: 1320*890 (Diffuse,Normal,Ao and height maps). Grass: 5615*2419 (Diffuse). Poly count: Verts: 4,461,133 | Polygon: 3,079,682 | Tris: 5,031,917. Exported: Blend | Fbx | Obj | Dae | Stl. Check out my other models: Cgtrader.com/mohdarbaaz3. | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! | These plants are created by the very experienced modeler Konstantin Kim and sold exclusively by Xfrog. Kim (aka 3d Mentor) works in 3ds max GrowFX, and sets up shaders for Corona, VRay, and FStorm. ALL plants, for the first time EVER, have GrowFX (gfx) files included, and WIND, and all models and wind can be procedurally edited! Polycounts range from 100k to 600k. Download includes three models. Caesalpinia Ferrea: Jucá Also called the Leopard Tree, Brazilian Ironwood, and Pau Ferro, Caesalpinia Ferrea is native to Brazil and Bolivia. It is of moderate size, reaching to 40 ft in nature. It is often used ornamentally in parks or large gardens due to its attractive yellow flowers. Its wood is often used for making fingerboards for electric basses and guitars. In the Amazon region, Caesalpinia Ferrea has extensive use in popular medicine, being indicated to treat several health conditions and wounds, in the form of teas and infusions. However, it is also is a strong sensitizer capable of causing acute outbreaks of allergic and irritant dermatitis in workers not previously exposed to it. |
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