Ginger – Photogrammetry Scan

Ginger – Photogrammetry Scan
Product details
Ginger root split into two halves. Subdivide-Safe geometry. Clean UVs and fully unwrapped All objects and texture assets are separated and well organized in a clear structure Model details: Manual Retopo with Quad-Only geometry. Subdivide-Safe geometry. Clean UVs and fully unwrapped All objects and texture assets are separated and well organized in clear structure Centered at origin, real world 1:1 scale PBR Textures in .png format 4096×4096 size: BaseColor Normal Rougness Metallic Ambient Occlusion Height Previews rendered with vRay. The scene is not included.
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Quick Comparison
| Settings | Ginger - Photogrammetry Scan remove | Mountain Castle Retreat Kit bash 2 remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove | Ficus Microcarpa in Steel Planter remove | Meadow Grass 02 remove |
|---|---|---|---|---|---|---|
| Name | Ginger - Photogrammetry Scan remove | Mountain Castle Retreat Kit bash 2 remove | Grass Forest V 1 remove | Beach Sand model for 3D printing remove | Ficus Microcarpa in Steel Planter remove | Meadow Grass 02 remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 4703630 | 4050435 | 991304 | 3830554 | 3899674 | 3723404 |
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| Price | $9.00 | $15.00 | $10.00 | $6.99 | $2.00 | $10.00 |
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| Description | ||||||
| Content | Ginger root split into two halves. Subdivide-Safe geometry. Clean UVs and fully unwrapped All objects and texture assets are separated and well organized in a clear structure Model details: Manual Retopo with Quad-Only geometry. Subdivide-Safe geometry. Clean UVs and fully unwrapped All objects and texture assets are separated and well organized in clear structure Centered at origin, real world 1:1 scale PBR Textures in .png format 4096x4096 size: BaseColor Normal Rougness Metallic Ambient Occlusion Height Previews rendered with vRay. The scene is not included. | Mountain Castle Retreat Kit bash! 2 Tiled textures provided ! | Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map | This includes a heightmap of the sand texture, normalized from 0 to 1, a blender file with the heightfield applied to a plane and a 3D box with the sand texture as a surface, so it is easier to print as a stl file. Hope you like it! | Name: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique names | Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351 |
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