KUNDALINI VICEVERSA Hanging lamp

$25.00
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KUNDALINI VICEVERSA Hanging lamp

KUNDALINI VICEVERSA Hanging lamp

$25.00

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KUNDALINI VICEVERSA Hanging lamp Design by Noé Duchaufour-Lawrance VICEVERSA: L 26 x W 23 x H 69 cm VICEVERSA 2: L 26 x W 23 x H 139 cm polys 51560 verts 61606 in the archive: *. obj with mats file *. max 2015 corona render Anti-aliasing model. In the max file, an anti-aliasing modifier is imposed – adjust for tasks. For Corona render, it is recommended to install at least version 1.5, as the glossiness of the materials is adjusted with PBR in mind. Corona render version 5.2

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SettingsKUNDALINI VICEVERSA Hanging lamp removeBlubberfish glass ball removeGrey Mangrove removeDeer stag removeGrass Forest V 1 removeSagebrush branch of twigs remove
NameKUNDALINI VICEVERSA Hanging lamp removeBlubberfish glass ball removeGrey Mangrove removeDeer stag removeGrass Forest V 1 removeSagebrush branch of twigs remove
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SKU25960923358147184743429273319913042388802
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ContentKUNDALINI VICEVERSA Hanging lamp Design by Noé Duchaufour-Lawrance VICEVERSA: L 26 x W 23 x H 69 cm VICEVERSA 2: L 26 x W 23 x H 139 cm polys 51560 verts 61606 in the archive: *. obj with mats file *. max 2015 corona render Anti-aliasing model. In the max file, an anti-aliasing modifier is imposed - adjust for tasks. For Corona render, it is recommended to install at least version 1.5, as the glossiness of the materials is adjusted with PBR in mind. Corona render version 5.2Blue Planet Displacement sphere created in Xenodream Multiple file formats available: OBJ, Maya, Zbrush, ZTL, FBX & Collada DAE 400.000 Polygons, 200.000 Vertices For use in Architecture, Art projects or 3D Printing Enjoy!Detail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset.Rigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlyLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapSagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats
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