Loose snow material 8k seamless

$9.00
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Loose snow material 8k seamless

Loose snow material 8k seamless

$9.00

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Highly detailed seamless textures: Diffuse, microbump: 8192*8192px Normals, AO, Displacement (EXR 32-bit): 4096*4096px To save RAM, it is possible to reduce the detail by halving the size of images in the photo editor. In the scene, the sample plane is 12×12 meters. Displacement height ~ 10cm. Used VrayBlendMtl, HardWax SSS, VrayDisplacement, VrayNormal *AmbientOcclusion map is not used.

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SettingsLoose snow material 8k seamless removeCave constructor removeSagebrush branch of twigs removeDeer stag removeCornus tree removeGrass Forest V 1 remove
NameLoose snow material 8k seamless removeCave constructor removeSagebrush branch of twigs removeDeer stag removeCornus tree removeGrass Forest V 1 remove
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SKU2805601971439238880229273314251405991304
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ContentHighly detailed seamless textures: Diffuse, microbump: 8192*8192px Normals, AO, Displacement (EXR 32-bit): 4096*4096px To save RAM, it is possible to reduce the detail by halving the size of images in the photo editor. In the scene, the sample plane is 12x12 meters. Displacement height ~ 10cm. Used VrayBlendMtl, HardWax SSS, VrayDisplacement, VrayNormal *AmbientOcclusion map is not used.Here you find a lot of cave elements which youcan use to construct your own dungeon. All materials are PBR, all textures size is 2048x2048. Triangles count (by asset groups): Walls elements - 22100 tris Ceiling elements - 8250 tris Floor elements - 9800 tris Stalactites - 3700 tris Stalactite strips - 1600 tris Stalagmites - 9800 tris Little stalagmites - 390 trisSagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formatsRigged and animated Deer model C4D, OBJ, FBX, STL,3DS File formats included animations are in C4D format onlymax (3ds Max 2018 corona) max (3ds Max 2018 vray) fbx (Multi Format) OBJ (Multi Format) The file pack includes mapsLight Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map
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