Marmot groundhog

$370.00
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Marmot groundhog

Marmot groundhog

$370.00

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Realistic Marmot Model Update day 10/08/2022 to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Production workflow, easy to integrate in your pipeline No Overlapping Uv’s subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 5.1.0.0) Groom in Yeti ( v2.2.1) Unit of measurement in centimetres Scale 1:1 File Formats: Main Scene (.ma) Rig Scene (.ma) Pose files exported in a separated file (.abc) Rest Pose in ( FBX , OBJ , ABC) Rig: Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK/IK switchable Neck and Head FK Tail FK/IK switchable Groom: Yeti Groom with clean texture path: Attribute editor custom pointing textures path Custom Id Setup for more control Shaders: Arnold 5.1.1 Shaders Body Shader ( Standard Surface ) Groom Shader ( Standard Hair ) Textures: Displacement 8K resolution (RAW) Diffuse 4K resolution (SRGB) Roughness 4K resolution (RAW) Normals 4K resolution (RAW) SSS Weight 4K resolution (SRGB) height 4K resolution (RAW) Groom Root Color 4K resolution (SRGB) Groom Base Color 4K resolution (SRGB) Groom Tip Color 4K resolution (SRGB) NO POSTWORK ON THESE RENDERS (ARNOLD) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder

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SettingsMarmot groundhog removeFicus Microcarpa in Steel Planter removeTower Italian removeGreen Mountain Pack removeGrey Mangrove removeSagebrush branch of twigs remove
NameMarmot groundhog removeFicus Microcarpa in Steel Planter removeTower Italian removeGreen Mountain Pack removeGrey Mangrove removeSagebrush branch of twigs remove
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ContentRealistic Marmot Model Update day 10/08/2022 to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Production workflow, easy to integrate in your pipeline No Overlapping Uv's subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 5.1.0.0) Groom in Yeti ( v2.2.1) Unit of measurement in centimetres Scale 1:1 File Formats: Main Scene (.ma) Rig Scene (.ma) Pose files exported in a separated file (.abc) Rest Pose in ( FBX , OBJ , ABC) Rig: Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK/IK switchable Neck and Head FK Tail FK/IK switchable Groom: Yeti Groom with clean texture path: Attribute editor custom pointing textures path Custom Id Setup for more control Shaders: Arnold 5.1.1 Shaders Body Shader ( Standard Surface ) Groom Shader ( Standard Hair ) Textures: Displacement 8K resolution (RAW) Diffuse 4K resolution (SRGB) Roughness 4K resolution (RAW) Normals 4K resolution (RAW) SSS Weight 4K resolution (SRGB) height 4K resolution (RAW) Groom Root Color 4K resolution (SRGB) Groom Base Color 4K resolution (SRGB) Groom Tip Color 4K resolution (SRGB) NO POSTWORK ON THESE RENDERS (ARNOLD) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folderName: Ficus Microcarpa in Steel Planter Formats: 3Ds Max 2015, OBJ Units: Centimeters Preview renderer: Corona Material: Steel, vegetation Polys: 262,886 Verts: 289,395 unique namesTower Italian 3d model!4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)Detail of Grey Mangrove ( Avicennia Marina ) tree ready for your render. If you have any question about format or need more tree, contact me please. Notice : This tree very deatil just using for render not games asset.Sagebrush from desert High and medium detail For deserts and arid climates There are archives with textures, 3ds max 2013 VRay 3.6, 3ds max 2015 Corona, obj, fbx formats
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