Marmot groundhog

$370.00
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Marmot groundhog

Marmot groundhog

$370.00

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Realistic Marmot Model Update day 10/08/2022 to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Production workflow, easy to integrate in your pipeline No Overlapping Uv’s subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 5.1.0.0) Groom in Yeti ( v2.2.1) Unit of measurement in centimetres Scale 1:1 File Formats: Main Scene (.ma) Rig Scene (.ma) Pose files exported in a separated file (.abc) Rest Pose in ( FBX , OBJ , ABC) Rig: Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK/IK switchable Neck and Head FK Tail FK/IK switchable Groom: Yeti Groom with clean texture path: Attribute editor custom pointing textures path Custom Id Setup for more control Shaders: Arnold 5.1.1 Shaders Body Shader ( Standard Surface ) Groom Shader ( Standard Hair ) Textures: Displacement 8K resolution (RAW) Diffuse 4K resolution (SRGB) Roughness 4K resolution (RAW) Normals 4K resolution (RAW) SSS Weight 4K resolution (SRGB) height 4K resolution (RAW) Groom Root Color 4K resolution (SRGB) Groom Base Color 4K resolution (SRGB) Groom Tip Color 4K resolution (SRGB) NO POSTWORK ON THESE RENDERS (ARNOLD) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder

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SettingsMarmot groundhog removeChristmas wreath with toys and pine cones removeMeadow Grass 02 removeGrass Forest V 1 removeScottish Highland with grass and moss removeGreen Mountain Pack remove
NameMarmot groundhog removeChristmas wreath with toys and pine cones removeMeadow Grass 02 removeGrass Forest V 1 removeScottish Highland with grass and moss removeGreen Mountain Pack remove
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SKU2119932269834837234049913041893583868877
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ContentRealistic Marmot Model Update day 10/08/2022 to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0 Production workflow, easy to integrate in your pipeline No Overlapping Uv's subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 5.1.0.0) Groom in Yeti ( v2.2.1) Unit of measurement in centimetres Scale 1:1 File Formats: Main Scene (.ma) Rig Scene (.ma) Pose files exported in a separated file (.abc) Rest Pose in ( FBX , OBJ , ABC) Rig: Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK/IK switchable Neck and Head FK Tail FK/IK switchable Groom: Yeti Groom with clean texture path: Attribute editor custom pointing textures path Custom Id Setup for more control Shaders: Arnold 5.1.1 Shaders Body Shader ( Standard Surface ) Groom Shader ( Standard Hair ) Textures: Displacement 8K resolution (RAW) Diffuse 4K resolution (SRGB) Roughness 4K resolution (RAW) Normals 4K resolution (RAW) SSS Weight 4K resolution (SRGB) height 4K resolution (RAW) Groom Root Color 4K resolution (SRGB) Groom Base Color 4K resolution (SRGB) Groom Tip Color 4K resolution (SRGB) NO POSTWORK ON THESE RENDERS (ARNOLD) Common Issues: 1) TEXTURES CONNECTIONS Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path: UDIM TEXTURES Windows/General Editors/File Path editors and replace the texture folder path YETI TEXTURES Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type) In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folderChristmas wreath with toys and pine cones diameter 500mm Polys: 70575 Verts: 95672 in the archive: *. obj with mats file *. max 2015 corona render For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR. Corona render version 5.2Please read the description before purchasing. The house is not included, nor is the scene. It was only used to show how the grass looks in a real scene. Grass - Meadow - Lawn for Corona Render (Included CoronaScatter) What the scene includes: 2 rocks 5 dried leaves 7 types of grass 5 flowers (red, blue, white and purple) Plane of 8 meters x 7.9 meters What the file includes: 3DsMax 2019 file with Corona Renderer 6 It works the same for me in the Corona 3 version -OBJ file + MTL Screenshots of the settings of each CoronaScatter 14 textures polygons: Polys: 19.456 Verts: 64.351Light Map Test - Unreal Engine 4 - No error Grass Forest Polygons -42 Vertices - 84 UVs - overlapping With LODs ******Textures****** Textures: Grass Grass_1_2 All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular map Grass Green And Die Polygons -379 Vertices - 423 UVs - overlapping With LODs ******Textures****** Textures: Grass - 1 obj All with Base Color (Spec) / Normal / Occlusion If there are objects with transparency such as leaves and branches there will be the specular mapScottish Highland with grass and moss, hills and mountains. There is a high and a low version of the model in FBX and OBJ format and a 3d max file for you to play with. (trees are not included, these are just for visuals) 8k textures High detailed model Height map Diffuse map Normal map Best used as mid to far-away shots Detail is up to the mesh density you go for ( more polys more details (3dmax displace) )4 Grass mountain 3d models ready for your project! -4096pix Textures (color/light/normal/height/splat/snow and other)
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