Medieval House In Forest

$20.00
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Medieval House In Forest

Medieval House In Forest

$20.00

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Medieval House In Jungle 3D Model. Made In Blender 3D v3.3. Texture Detail: Ground Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). House Texture: 4096*4096 (Diffuse,Roughness,Specific,Normal and Displacement maps). Bridge Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). River/Water Texture: 2048*2048 (Diffuse,Normal,Transmission and Roughness maps). Rock Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). Grass Texture: 1378*1378 (Diffuse,Alpha). Tree Bark Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps).( Tree Branch: 1024*1024 (Diffuse and Alpha maps). Tree Bark 1 Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps).( leaf Branch: 1024*1024 (Diffuse and Alpha maps). Cliff Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). Flower Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps).( pink flower:1024*1024 (Diffuse and Alpha maps). Barrel & Box Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). Poly Count: Verts: 550,551 | Polygon: 348,185 | Tris: 717,776. https://www.cgtrader.com/fang3d

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SettingsMedieval House In Forest removeTrees Cartoon V42 removeStreet bench removeTrees Cartoon V40 removeRiver Mountains Scene removeJapanese Bamboo Path 3d Scene remove
NameMedieval House In Forest removeTrees Cartoon V42 removeStreet bench removeTrees Cartoon V40 removeRiver Mountains Scene removeJapanese Bamboo Path 3d Scene remove
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ContentMedieval House In Jungle 3D Model. Made In Blender 3D v3.3. Texture Detail: Ground Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). House Texture: 4096*4096 (Diffuse,Roughness,Specific,Normal and Displacement maps). Bridge Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). River/Water Texture: 2048*2048 (Diffuse,Normal,Transmission and Roughness maps). Rock Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). Grass Texture: 1378*1378 (Diffuse,Alpha). Tree Bark Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps).( Tree Branch: 1024*1024 (Diffuse and Alpha maps). Tree Bark 1 Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps).( leaf Branch: 1024*1024 (Diffuse and Alpha maps). Cliff Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). Flower Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps).( pink flower:1024*1024 (Diffuse and Alpha maps). Barrel & Box Texture: 2048*2048 (Diffuse,Roughness,Specific,Normal and Displacement maps). Poly Count: Verts: 550,551 | Polygon: 348,185 | Tris: 717,776. https://www.cgtrader.com/fang3dPlease do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahBenches with advertising stands and benches with plants in different dimensions Name: Street_bench Version: 2015 Preview: Yes Units: cm Dimension: 318 x 45 x 50 Polys: 346,885 vertext: 218,694 XForm: Yes Box Trick: No Model Parts: 1 Render: V-Ray Formats: 3Ds Max 2015, OBJ, FBX, 3DSPlease do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V40. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 3386 Edges : 6860 Faces : 3476 Tris : 6768 UVs : 4036 Tree02 Verts : 6562 Edges : 13292 Faces : 6732 Tris : 13120 UVs : 7868 Tree03 Verts : 4970 Edges : 10068 Faces : 5100 Tris : 9936 UVs : 5948 Bush01 Verts : 756 Edges : 1519 Faces : 767 Tris : 1504 UVs : 879 Bush02 Verts : 733 Edges : 1478 Faces : 749 Tris : 1458 UVs : 880 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Bamboo Path 3d Scene Available Formats: .blend, .fbx, .obj, .mtl. Polygons: 6,279,190 Vertices: 5,717,289 Particle Systems used in the scene: Bamboo Leaves Trees Rocks Moss Models Included: Toro Lantern Wooden Lantern Torii Gate Bamboo Trees Pine Trees Grass Wooden Bench Rocks And All the models you can see in the images. All models are organized in collections and properly named.
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