Mossy Rock 3 PBR

Mossy Rock 3 PBR
Product details
Mossy Rock 3 -PBR and Low-poly. Low poly got high bake map. PBR MetalRough(TEXTURE 4096X4096 ) and (TEXTURE 2048X2048) filexable. Ready for game engines, tested on Unreal Engine. The models are in real-world scale, and are Intended for game/realtime/background use. They were created in Autodesk Maya and Zbrush. There are texture maps included PBR MetalRough (Base color,normal map,Roughness,Emissive,Metallic,Height ) all in square resolutions (4096×4096 and 2048×2048). All objects, texture maps and materials are properly named for easy use. The models have clean topologies, and are centered to world (0,0,0). Please note that the background scene, lights and render setup are not included in this product. Texture resolutions: 4096×4096 and 2048X2048 File formats: • OBJ multi format • FBX multi format • Maya mb format • Blender format • Autodesk format •Collada format • 3ds studio format • STL
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| Settings | Mossy Rock 3 PBR remove | Plants collection 683 remove | Indoor plant - set 27 remove | Ncaved House MOLD Architects remove | Wood System remove | River Mountains Scene remove |
|---|---|---|---|---|---|---|
| Name | Mossy Rock 3 PBR remove | Plants collection 683 remove | Indoor plant - set 27 remove | Ncaved House MOLD Architects remove | Wood System remove | River Mountains Scene remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 2575500 | 3739626 | 4689713 | 4705377 | 993729 | 3772277 |
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| Price | $3.99 | $19.00 | $8.99 | $84.00 | $30.00 | $44.00 |
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| Description | ||||||
| Content | Mossy Rock 3 -PBR and Low-poly. Low poly got high bake map. PBR MetalRough(TEXTURE 4096X4096 ) and (TEXTURE 2048X2048) filexable. Ready for game engines, tested on Unreal Engine. The models are in real-world scale, and are Intended for game/realtime/background use. They were created in Autodesk Maya and Zbrush. There are texture maps included PBR MetalRough (Base color,normal map,Roughness,Emissive,Metallic,Height ) all in square resolutions (4096x4096 and 2048x2048). All objects, texture maps and materials are properly named for easy use. The models have clean topologies, and are centered to world (0,0,0). Please note that the background scene, lights and render setup are not included in this product. Texture resolutions: 4096x4096 and 2048X2048 File formats: • OBJ multi format • FBX multi format • Maya mb format • Blender format • Autodesk format •Collada format • 3ds studio format • STL | High quality 3d models Plants collection 683 A unique collection of plants can be used for exterior and interiors Formats 3ds max 2013 V-ray 4.0 Corona render 4.0 Default Scanline FBX V-ray Corona render Default Scanline OBJ Standard materials Cinema4D Standard Blender Cycles (you need to specify the path to the texture. File > External Data > Find Missing Files. and select texture folder) | Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6 | *Ncaved House MOLD Architects * I provide all the 3D scene files in the package: 1- Revit 2024 model for Ncaved House MOLD Architects: Architectural Plans Elevations Sections 3d views Presentation Templets 2- Final renders with 3ds max 2024 and Corona 10 , d5 render 2.5 also included Lighting Cameras Materials Landscaping Rendering setting 3- 3d rendering Images Rendering with Corona Renderer 10 and d5 Render 2.5 as per the preview 4- The model also included with Fbx , Obj, 3ds max 2024 revit 2024 and IFC file Note :Itoo ForestPack and Chaos Scatter has ben used All the best .. | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. |
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