Mossy Rock 3 PBR

$3.99
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Mossy Rock 3 PBR

Mossy Rock 3 PBR

$3.99

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Mossy Rock 3 -PBR and Low-poly. Low poly got high bake map. PBR MetalRough(TEXTURE 4096X4096 ) and (TEXTURE 2048X2048) filexable. Ready for game engines, tested on Unreal Engine. The models are in real-world scale, and are Intended for game/realtime/background use. They were created in Autodesk Maya and Zbrush. There are texture maps included PBR MetalRough (Base color,normal map,Roughness,Emissive,Metallic,Height ) all in square resolutions (4096×4096 and 2048×2048). All objects, texture maps and materials are properly named for easy use. The models have clean topologies, and are centered to world (0,0,0). Please note that the background scene, lights and render setup are not included in this product. Texture resolutions: 4096×4096 and 2048X2048 File formats: • OBJ multi format • FBX multi format • Maya mb format • Blender format • Autodesk format •Collada format • 3ds studio format • STL

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SettingsMossy Rock 3 PBR removePinus sylvestris collection removeTrees Cartoon V42 removeRiver Mountains Scene removeFir Tree removeCeiba Pentandra Two tree set remove
NameMossy Rock 3 PBR removePinus sylvestris collection removeTrees Cartoon V42 removeRiver Mountains Scene removeFir Tree removeCeiba Pentandra Two tree set remove
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ContentMossy Rock 3 -PBR and Low-poly. Low poly got high bake map. PBR MetalRough(TEXTURE 4096X4096 ) and (TEXTURE 2048X2048) filexable. Ready for game engines, tested on Unreal Engine. The models are in real-world scale, and are Intended for game/realtime/background use. They were created in Autodesk Maya and Zbrush. There are texture maps included PBR MetalRough (Base color,normal map,Roughness,Emissive,Metallic,Height ) all in square resolutions (4096x4096 and 2048x2048). All objects, texture maps and materials are properly named for easy use. The models have clean topologies, and are centered to world (0,0,0). Please note that the background scene, lights and render setup are not included in this product. Texture resolutions: 4096x4096 and 2048X2048 File formats: • OBJ multi format • FBX multi format • Maya mb format • Blender format • Autodesk format •Collada format • 3ds studio format • STLThis collection contais 14 pine trees in addintion.Please do not resell. Or give out in the warez site. Only available for customer purchase. In your projects. ** 5 Models ** This is Trees Cartoon V42. It is cartoon tree for animation and game. Model clean topology based on quads and completely UVunwrapped. The Trees is pretty low polygon. I also have a other trees model. much more. You can view in my profile. Features: Tree01 Verts : 15397 Edges : 30939 Faces : 15544 Tris : 30790 UVs : 18926 Tree02 Verts : 4640 Edges : 9370 Faces : 4734 Tris : 9272 UVs : 5673 Tree03 Verts : 2322 Edges : 4700 Faces : 2380 Tris : 4640 UVs : 2841 Tree04 Verts : 8498 Edges : 17108 Faces : 8614 Tris : 16988 UVs : 10397 Tree05 Verts : 12366 Edges : 24878 Faces : 12518 Tris : 24720 UVs : 15132 File format: Maya 2018 (.ma .mb) FBX Obj MAX BLEND DAE Texture size 2048*2048 /one texture Format .png BaseColor Height Metalness Normal Roughness Ambient occlusion I intend very much. I hope you like it. If the file has problems or you have any question, please tell me. Best regards, FahRiver Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3.Fir Tree Tris: 3185 Vert: 5811 Textures: Bark - 256x512 Normal/Diffuse/Specular Leaf -1024x1024 Normal/Diffuse(3 items)/OpacityThis collection gives you 2 detailed Ceibas. 20-25 m height in 3ds max 2016 native format and obj, Also include Vray and Corona shader.
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