Pine cone 3d model with LODs

Pine cone 3d model with LODs
Product details
Pine cone 3d model with LOD’s, 4K PBR pipeline textures, Game Ready. Low-poly meshes: SM_Pine_Cone.fbx (poly: 54144 vert: 26905) SM_Pine_Cone_LOD1 (poly: 27072 vert: 13402) SM_Pine_Cone_LOD2 (poly: 13536 vert: 6679) SM_Pine_Cone_LOD3 (poly: 6768 vert: 3333) SM_Pine_Cone_LOD4 (poly: 3384 vert: 1672) Hi-poly meshes: SM_Pine_Cone_HI.obj (poly: 108583; vert: 55099) SM_Pine_Cone_Scaned_Mesh (poly: 2605948; vert: 1306264) Textures: T_Pinecone_AO.tga T_Pinecone_D.tga T_Pinecone_N.tga T_Pinecone_R.tga T_Pinecone_S.tga T_Pinecone_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) File Formats: FBX (Multi Format) OBJ (Multi Format) TGA (4K, Textures Formats) Hi poly scanned model of pinecone If you have any questions, or suggestions you can contact me through support.
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| Settings | Pine cone 3d model with LODs remove | Indoor plant - set 27 remove | River Mountains Scene remove | indoor plant - set 23 remove | Maple-tree 13 remove | Wood System remove |
|---|---|---|---|---|---|---|
| Name | Pine cone 3d model with LODs remove | Indoor plant - set 27 remove | River Mountains Scene remove | indoor plant - set 23 remove | Maple-tree 13 remove | Wood System remove |
| Image | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
| SKU | 3970756 | 4689713 | 3772277 | 4686665 | 3065753 | 993729 |
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| Price | $14.99 | $8.99 | $44.00 | $5.99 | $9.00 | $30.00 |
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| Description | ||||||
| Content | Pine cone 3d model with LOD's, 4K PBR pipeline textures, Game Ready. Low-poly meshes: SM_Pine_Cone.fbx (poly: 54144 vert: 26905) SM_Pine_Cone_LOD1 (poly: 27072 vert: 13402) SM_Pine_Cone_LOD2 (poly: 13536 vert: 6679) SM_Pine_Cone_LOD3 (poly: 6768 vert: 3333) SM_Pine_Cone_LOD4 (poly: 3384 vert: 1672) Hi-poly meshes: SM_Pine_Cone_HI.obj (poly: 108583; vert: 55099) SM_Pine_Cone_Scaned_Mesh (poly: 2605948; vert: 1306264) Textures: T_Pinecone_AO.tga T_Pinecone_D.tga T_Pinecone_N.tga T_Pinecone_R.tga T_Pinecone_S.tga T_Pinecone_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) File Formats: FBX (Multi Format) OBJ (Multi Format) TGA (4K, Textures Formats) Hi poly scanned model of pinecone If you have any questions, or suggestions you can contact me through support. | Name: Indoor plant - set 27 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay , Corona Polys: 80112 Verts: 79642 Units: Millimeters Date: 2023.8.6 | River Mountains Scene Made In Blender3D v3.1 Note: Only for Blender3d (uses particle system). Texture Detail: Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps). Grass: 2641*1679 (Diffuse and Normal maps). Pine Trees: (Bark): 4096*4096 (Diffuse,Normal,Ao and Displacement maps). | Leaves: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Plants 2: 512*512 (Diffuse,Normal and roughness maps). Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps). Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps). Poly count: Verts: 9,061,815 | Polygon: 8,038,788 | Tris: 13,689,742. Check out my other models: Cgtrader.com/mohdarbaaz3. | Name: indoor plant - set 23 Type: model Format: 3Ds Max 2018 Export: OBJ Render: VRay + Corona Polys: 395728 Verts: 681274 Units: Millimeters Dimension: 1102.6 x 900.04 x 1024.12 Date: 2023.8.3 | There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use! | 9 different trees, + a particle system + scene setup. the colors of the trees are automatically randomized, this effect can be customized |
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