Plain Landscape

$49.00
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Plain Landscape

Plain Landscape

$49.00

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Note: Only for UnrealEngine 4 (ver. 4.19 or higger) This content includes highly detailed 16 km2 (4×4 km) Plain landscape. These landscapes will be eligible for next-gen games. Features: 40×40 km (Background) with a 4×4 km (Terrain) playable space. (Painted with rocks and vegetation’s) • High quality HeightMap and SplatMaps. • 17 high quality ground texture • Detailed background mesh • Level specific dynamic lighting setup • Auto-painted landscape material setup • Automatic slope variation Technical Details Physically-Based Rendering: Yes Texture Size: 2048×2048, 1024×1024, 4096×4096 Collision: Yes, Automatically Generated LODs: Yes Number of Meshes: 34 Number of Materials and Material Instances: 13 Master Material and 11 Instanced Material Number of Textures: 68 Intended Platform: PC / PS4 / XboxOne Platforms Tested: PC Documentation Included: No

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SettingsPlain Landscape removeGrass Patches Green Meadow removeMaple-tree 13 removeBoat Scene removeNight park removeForest Scene remove
NamePlain Landscape removeGrass Patches Green Meadow removeMaple-tree 13 removeBoat Scene removeNight park removeForest Scene remove
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ContentNote: Only for UnrealEngine 4 (ver. 4.19 or higger) This content includes highly detailed 16 km2 (4x4 km) Plain landscape. These landscapes will be eligible for next-gen games. Features: 40x40 km (Background) with a 4x4 km (Terrain) playable space. (Painted with rocks and vegetation's) • High quality HeightMap and SplatMaps. • 17 high quality ground texture • Detailed background mesh • Level specific dynamic lighting setup • Auto-painted landscape material setup • Automatic slope variation Technical Details Physically-Based Rendering: Yes Texture Size: 2048x2048, 1024x1024, 4096x4096 Collision: Yes, Automatically Generated LODs: Yes Number of Meshes: 34 Number of Materials and Material Instances: 13 Master Material and 11 Instanced Material Number of Textures: 68 Intended Platform: PC / PS4 / XboxOne Platforms Tested: PC Documentation Included: NoHi-res 3d model of grass patches for green meadows. The bundle contains 13 different grasspatches: 3x flat, 3x short, 3x long, 1x dead grass, 3x clumps There are 9 bigger patches with a diameter of 50cm (20inches) but also 3 smaller clumps and a dead grass patch. Can be used for close up shots or as scatter objects on landscapes. When populated on landscapes the models are best used as instance or proxy because of the polycount (~20k quads per patch) each model comes with 2K PBR textures (png), suitable for close up shots and animation clean topology, mostly quads carefully modelled to real world scale(centimeters) materials and textures have unique and meaningful names each model has proper unwrapped UVs (0-1 space). Maya file has VRay Standard Materials (VRayMtl) assigned. Preview images rendered with VRay. Two kinds of texture maps included: Textures ready for V-Ray(diffuse, specular, glosiness), also suitable for most render enginges; PBR metalness workflow (basecolor, metallic, roughness), ready for Virtual Reality (VR), Augmented Reality (AR) and other real-time apps.There are 5 young maple trees in the scene. Height: 3.1 - 4.5 m Polygons: 493 614 Leaves using opacity map. Used vertex color. Enjoy your use!Scene Made In Blender3D v2.83. Texture Detail: Ground: 4096*4096 (Diffuse,Normal,roughness and Height map). Boat: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Height map). Small Plants 1: 512*512 (Diffuse,Normal,Alpha and Height map). Small Plants 2: 4741*3105 (Diffuse,Normal and Height map). Trees: 744*376 (Diffuse,Normal and Height map). Grass Texture: 720*1280 (Diffuse). Poly count: Verts: 3,403,503 | Polygon: 1,868,824 | Tris: 3,709,172. Exported: Dae | Obj | Fbx | Blend. Check out my other models: Cgtrader.com/mohdarbaaz3Native file by Blender import some object from .skpIt took me a while till I make it, but I am over the moon with the results. Sorry, it is a little expensive for a forest scene thing I made in 4 hours. But everything was pretty, and I am proud of it. And there are 22070 objects and 459622 tris.
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